Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Azic's Shipyard Crewed Power Distribution
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Update: 12 Jan @ 2:07am

oh hey, update. The location of the accessories should be fixed. New Icons for the whole ship will have to wait, this is getting pushed out with some unfinished stuff becuase I forgot there were things needed for the updates of other mods. Why are they in here? in case I need them for use in more than one mod.

Update: 30 Nov, 2024 @ 7:34am

Finally figured out how to have the buffs for the tofas not be requiring them on having them in just one direction.
There's something else, but truthfully, I forgot what it was.

Update: 28 Nov, 2024 @ 9:54am

Sorry for a second update in one day, this one just adds some better inicators to the extensions to help you all allign them correctly

Update: 28 Nov, 2024 @ 5:07am

Taking the range of the whole ship power from 900 to 1000. Kinda not a fun walk around, but it works

Update: 14 Nov, 2024 @ 3:57pm

Introducing the kicker units to help solve issues of some parts having too high of a power capacity vs the capacity of the host unit.
Also, you'll see some special storage units that I am testing.

Update: 10 Nov, 2024 @ 5:52am

Fixed typo on the Tofamax Extension file.

Update: 27 Oct, 2024 @ 10:50am

Welll now. An other update so soon? I made the Industrial Tofamax as an extension you can install on the LCRs. Just please be mindful of direction. Some reason they don't want to work in either direction.

Update: 26 Oct, 2024 @ 3:42pm

Added a crewed reactor that's designed for powering factories!
Under normal circumstances, it will power factories and give them a 100% Factory buff as well!
If a specific factory isn't worying, ask its mod maker to add "Factory" without the quotations to the ReceivableBuffs brackets in its file.

Known problem factories: The Hyperium condensor seams to stop charging part of the way. I have yet to figure out why only the Advanced Large Crewed Reactor from the ETTM crewed reactors is the only one that can power it. I spent too many hours trying different things and will just make one that connects to the large reactors just like the railguns chain together.

Also: redid the power defense icon to make it easier to tell what it is.
Added a factory power icon.

Update: 6 Oct, 2024 @ 12:16pm

Fixed description

Update: 5 Oct, 2024 @ 2:14pm

User request to pull Crewed Reactors into just one build bar button. Since future plans for more parts are a long ways off, sounded like a good anti-clutter plan to me.