Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Azic's Shipyard Crewed Power Distribution
Showing 31-40 of 43 entries
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Update: 28 Sep, 2024 @ 2:56pm

Added charge % to substations

Update: 8 Sep, 2024 @ 12:11pm

Discovered flaw in defensesubstation not working with smaller reactors. Fixed

Update: 24 Aug, 2024 @ 1:08pm

shield substation was still powering weapons and engines. fixed

Update: 24 Aug, 2024 @ 11:57am

Reworked buffs because whole ship buff did not allow targetinag defensive structures like shields to be decoupled. This needed to be done to prevent over charging shields in the ETTM companion mod.

Update: 17 Aug, 2024 @ 2:22pm

Lowered Large Reactor power production

Update: 17 Aug, 2024 @ 11:43am

A minicore and a substation have been added. Maybe I'll make a medium and large substation someday

Update: 17 Aug, 2024 @ 4:25am

Gold coils and factories introduced. These will be used in the future weapons mod as well.
Increased power output of large reactors including EU used in their production. Follows the rule of every 8 EU used in a reactor triples power output.
Added editor groups for area and whole ship to make it much easier to tell which set of reactors are which.

Update: 10 Aug, 2024 @ 2:05pm

Here, have some starter ships and starting credit options to go with your shiny new reactors

Update: 6 Aug, 2024 @ 3:54pm

Lowered the command cost of whole ship powering large reactor by 100.
Added in 3 new starting options. Ships to go along with them will happen later. Enjoy being able to afford a small space station.

Update: 4 Aug, 2024 @ 10:21am

Lare Whole ship power description fixed