RimWorld

RimWorld

Job Satisfaction
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Update: 3 Aug, 2024 @ 5:59am

[Auto-generated text]: Update on 8/3/2024 2:58:57 PM.

Update: 3 Aug, 2024 @ 2:52am

[Auto-generated text]: Update on 8/3/2024 11:52:29 AM.

Actually added the moodlet for burnout (i forgot to before)

Update: 2 Aug, 2024 @ 8:46am

[Auto-generated text]: Update on 8/2/2024 5:46:18 PM.

Update: 2 Aug, 2024 @ 2:45am

Patch Notes - Version 0.8


New Features

Burnout Feature:
- Added a new burnout mechanic where pawns have a chance to experience burnout if they exceed certain work thresholds.
- Burnout results in a -10 mood effect lasting for 3 days.
- The chances of burnout at each threshold are as follows:
- Small Threshold (500 * Work Speed) to Medium Threshold (1000 * Work Speed): 2% chance
- Medium Threshold (1000 * Work Speed) to Large Threshold (2000 * Work Speed): 4% chance
- Large Threshold (2000 * Work Speed) to Huge Threshold (3500 * Work Speed): 6% chance
- Above Huge Threshold (3500 * Work Speed): 8% chance

Settings

Toggle Burnout Feature:
- Added a new setting to enable or disable the burnout feature.
- Users can turn off the burnout mechanic via the mod settings if they prefer not to use it.

Improvements

Mood Boost and Burnout Interaction:
- Updated the mood boost system to ensure pawns cannot receive a positive mood buff if they also receive burnout.
- If a pawn is assigned the burnout thought, no positive mood boost will be applied for the same period.

General Updates

Added a Setting:
- Updated the mod settings interface to include a checkbox for toggling the burnout feature.

Update: 1 Aug, 2024 @ 5:32am

Patch Notes - Version 0.7.5


Added a setting option to remove the treshold scaling by work speed.

[Auto-generated text]: Update on 8/1/2024 2:31:58 PM.

Update: 1 Aug, 2024 @ 3:17am

Patch Notes - Version 0.7.2


[Auto-generated text]: Update on 8/1/2024 12:17:22 PM.

Update: 31 Jul, 2024 @ 3:36pm

Patch Notes - Version 0.7.1


[Auto-generated text]: Update on 8/1/2024 12:36:26 AM.

Update: 31 Jul, 2024 @ 5:22am

Patch Notes - Version 0.7

- Changed balancing for the mood duration.
- Made the Industriousness traits (Industrious, Hard Worker, Lazy, Slothful) have different thresholds for the mood buff and different mood buffs when reaching them.
- Added unique mood buff descriptions for each Industriousness trait.
- Updated the descriptions of the Industriousness traits to reflect the new system.
- Refined the systems of the mod to ensure stability.
- Closed loopholes in the code to prevent unexpected behavior.

Update: 30 Jul, 2024 @ 9:33am

[Auto-generated text]: Update on 7/30/2024 6:33:00 PM.

Update: 30 Jul, 2024 @ 9:24am

[Auto-generated text]: Update on 7/30/2024 6:24:06 PM.