Barotrauma

Barotrauma

Blueprints
Showing 31-40 of 78 entries
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Update: 5 Sep, 2024 @ 8:21am

Fixed a bug where blueprints saved in sub editor couldnt be loaded.

Update: 5 Sep, 2024 @ 6:30am

Added nil check to label text parser.

Update: 4 Sep, 2024 @ 2:05pm

Added a unit test to loading. It should fail if your loaded circuit does not match your blueprint file EXACTLY. This will require people to update their save files.

Even if it says it failed to load it almost certainly still works, its just a version mismatch. Just resave over the top of your old file to update that file.

This should make it impossible for a load to silently fail. This should result in fewer botched blueprints from me, and likely other people as well.

You can test every one of your blueprints with the console command bp unit_tests

Update: 3 Sep, 2024 @ 1:26pm

Updated label on self closing airlock.

Update: 3 Sep, 2024 @ 1:19pm

Updated label on overclock reactor.

Update: 3 Sep, 2024 @ 12:59pm

Fixed self closing airlock and overclock reactor blueprints.

Update: 3 Sep, 2024 @ 7:07am

Updated the labeling on the overclock reactor, and added another version of it.

Update: 2 Sep, 2024 @ 2:33pm

Fixed the labeling on self closing airlock built in blueprint.

Update: 2 Sep, 2024 @ 11:06am

Delete button is now built into the load GUI.

Update: 29 Aug, 2024 @ 12:54pm

Slight change to the advertisement label.