Barotrauma

Barotrauma

Blueprints
Showing 51-60 of 78 entries
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Update: 25 Aug, 2024 @ 8:57pm

Added warning popup screen if you do not have csharp scripting enabled.

Update: 23 Aug, 2024 @ 5:05pm

This update is a refactor to the way things are saved. Theoretically this code no longer needs to be updated when new components are added. There should be no change from the users perspective. The only exception is if they add components that use an enum. Currently the only such component is the oscillator, which I wrote a special rule for.

Update: 22 Aug, 2024 @ 8:21am

Refactor to the way component values are loaded. You shouldn't notice any difference as a user. This is a less brittle way to handle loading. It is less likely to break in the future, and will also make adding new components easier.

Update: 12 Aug, 2024 @ 9:12am

Added bp need command. bp list now prints out number of components.

Update: 12 Aug, 2024 @ 8:10am

Fixed a bug causing errors on loading nil values.

Update: 11 Aug, 2024 @ 4:26pm

Fix for singleplayer where the mod broke due to being paused from the console window. Now it waits until the console is closed before loading.

Update: 11 Aug, 2024 @ 8:31am

Slight bugfix to label enter parsing.

Update: 11 Aug, 2024 @ 8:01am

Fixed a bug with "enter" used in labels.

Update: 10 Aug, 2024 @ 3:45pm

A more robust way of parsing strings that should handle most strings stored in component values.

Update: 10 Aug, 2024 @ 2:52pm

Fixed a bug where % inside strings would prevent saving.

Fixed a bug where saving a circuit that had previously deleted components would save incorrectly.

bp list prints in fancy colors now

If you create a label with "description" as its header it will appear in bp list

You no longer need to add .txt to filenames. The program will do that automatically. so "bp save filename" is fine now.