Barotrauma

Barotrauma

Blueprints
Showing 41-50 of 78 entries
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Update: 29 Aug, 2024 @ 8:46am

Loading a circuit will now add a label advertising Blueprints. Nobody seems to know about this mod. You can delete the label if you want.

Update: 28 Aug, 2024 @ 3:30pm

Changed the way components get counted. Now it counts how many components are inside the box before clearing it and treats them as though they were inside your inventory. This way it doesnt clear the box if you do not have enough components to finish the circuit even counting the components already in the box.

Update: 28 Aug, 2024 @ 10:31am

Blueprints will now work in the sub editor. Minor improvements to GUI.

Update: 27 Aug, 2024 @ 8:48pm

Changed the way buttons work so its not possible to load more than one GUI at once.

Update: 27 Aug, 2024 @ 8:32pm

Update to confirmation box for clear circuitbox button. This prevents problems if someone registers the type in another mod.

Update: 27 Aug, 2024 @ 8:18pm

Added confirmation box to clear circuitbox button to prevent fatfingering.

Update: 27 Aug, 2024 @ 3:53pm

Added clear circuitbox button to GUI.

Update: 27 Aug, 2024 @ 3:42pm

Added GUI. Buttons appear on right of screen when circuitbox is clicked.

Update: 27 Aug, 2024 @ 1:31pm

Small change so that historical versions of blueprints will work with newer versions of the mod.

Update: 26 Aug, 2024 @ 9:28am

Improvements to the popup warning about csharp not being enabled.