Barotrauma

Barotrauma

Blueprints
Showing 61-70 of 78 entries
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Update: 10 Aug, 2024 @ 8:27am

Fixed a bug in string replacement for components when saving files.

Update: 10 Aug, 2024 @ 6:09am

Im removing sanity check completely, because its also possible to have no components or no wires. It doesnt really make sense the way im doing it.

Update: 9 Aug, 2024 @ 12:20pm

Reduced the strictness of the sanity check. I was having false positives for blueprints that lacked either input output labels, or regular labels.

Update: 9 Aug, 2024 @ 9:36am

Changed the way the input and output node positions get parsed.

Update: 9 Aug, 2024 @ 9:06am

Bugfix to the input output panel positioning. Added 2 more circuits to the default list.

Update: 8 Aug, 2024 @ 9:55pm

Fixed a bug with string to bool referencing. Changed timing back to 100ms per component.

Update: 8 Aug, 2024 @ 9:25pm

Added sanity check debug printout.

Update: 8 Aug, 2024 @ 9:03pm

Increased delay for adding components from 100ms to 400ms. I think its causing race conditions in some players. I will revert this if that is not the case. This will slow down loading of circuits.

Update: 6 Aug, 2024 @ 11:53am

Moved to blueprint specific function names. This is to prevent conflicts with other mods. All nonlocal variables are global in lua.

Update: 6 Aug, 2024 @ 7:50am

Wire color now changes to match the blueprint. This remains compatible with older blueprint save file versions.