Caves of Qud

Caves of Qud

Conspiracies of Ptoh
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Update: 4 May @ 7:50am

Added unique Infinite Jest dialogues for the Raising Indrix related dialogues.

Update: 3 May @ 6:33pm

Added a few new custom dialogues for Infinite Jest to make it more in line with how I see it talking, generally.

Update: 9 Feb @ 9:53pm

Fixed a typo in the Furniture.XML file (two instances of '</object>' instead of the latter being '</objects>'). Nothing major.

If there are further issues, please let me know. Thanks for playing.

Update: 30 Jan @ 4:39am

Changed some manifest.json details.

Update: 10 Dec, 2024 @ 6:03pm

Flipped sprites for 1.0.

Added a couple new Infinite Jest dialogues.

Update: 2 Nov, 2024 @ 11:41am

Removed random generation chance for Conspiracies to appear; not really designed for this kind of use.

Crane Widow starts with less trinkets and junk, it didn't suit her (still thinking over what does suit her, she's in a bit of a design limbo).

Motte received some major overhauls this patch, there are a variety of new starting inventories that are randomly chosen from to hint at some kind of backstory for whatever 'became' Motte.

Infinite Jest starts with no weapons now (unless you count 1x Lead Slug), because it's much funnier this way.

Infinite Jest is better at saving against Confusion Gas, now (I think? I've not done save modifiers before.), because the Jester of Ptoh is always confused anyway.

Update: 2 Nov, 2024 @ 7:56am

Added a manifest.json file to the mod, which really should've been in there to begin with.

Working more on CoP (ew, bad acronym) today; not sure if I'll push a larger update soon, but I've piles of concept art and ideas I want to implement.

This does have the unfortuante side effect of potentially requiring scripting, or having the capacity to break saves. Please back up your saves if you're really deep into the game on a character you like; I'll try to keep an old version handy of the mod on my end if you need to contact me to replace any corrupted data-y stuff, please do not hesitate.

The main issue I'm finding, in updating mods, is how many issues it could cause for *current users*, so please don't fret to let me know of any issues so I can fix them as soon as possible. Thank you for your patronage!

Update: 18 Aug, 2024 @ 5:34am

Added some Motte lore to the Candle; more does exist, but I wanted to allude to it rather than say everything outright.

Update: 15 Aug, 2024 @ 7:28am

New icon, though more is coming in time.

Update: 8 Aug, 2024 @ 10:42pm

Fixed minor Dunce Cap typo.