STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Old Republic at War: Revamped (Beta Release v1.1.1)
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Update: 12 Sep, 2024 @ 4:27pm

Beta Update v1.1.1

- Fixed a freeze during land battles from the LZ Towers.
- Reduced overall land Turbolaser damage to be more balanced, will now need to be reinforced with normal units.
- Mandalorians no longer benefit from corruption. The bounty values are now in line with the other factions, there are also no more corruption fog lines between their planets.

Update: 3 Sep, 2024 @ 9:44pm

Beta Update v1.1.0

Land Tactical:
-Buffed unit health
-Nerfed Hover Basilisk damage output
-Landing Zones now spawn a defense tower when captured that heal nearby units
-Barracks have the bacta station ability (heal nearby infantry, single target heal)
-Factories have the repair station ability (heal nearby vehicles, single target heal)
--Amount healed scales up by factory level.

Space Tactical:
-Made satellite build pads show up through FOW on the minimap. So you no longer have to hunt for available spots. AI seemed to know where they were so this makes it fair for the players.

GC Changes:
-Structure stats adjusted.
-Golan stations buffed and removed from Galactic build options.
-Starbase stats adjusted.
--They give more pop and players should have more leeway with structure/unit pop limits.
-Jedi/Sith temples buildable on more planets.
--These give more defense garrisons but don't build any units yet.
-Added the missing Starforge Space map that was causing a loop on battle load. Placeholder map.
-Mandalorians can now build a CRF on Mandalore to help produce stronger units on the harder campaigns.
-Sith can now build a CRF on Korriban to help produce stronger units on harder campaigns.
-Corellian Planet affiliation changed in Alsakan Conflicts GC to prevent CTD.

Space Skirmish:
-Added some new maps.
-Rebalanced Starbase and Asteroid Mine income streams.
-Added Golan1(s) per team to serve as buffers against the AI.

Land Skirmish:
-Reworked Hypori Chaos so all structures are available for each faction. Added Droid Works marker.

Invasion Mode:
-Figured out how to get garrisons to spawn for the defender! Now the defender also gets a squad of infantry at every defending forces marker.
-Reworked Bimmisaari Invasion to add infantry spawns
-Added Arkania Invasion map.
--Removed Team based reinforcement points. Each side starts with a +5 Pop capturable LZ and needs to capture the others to bring in more units. Team01 (Team 2 in menu, or Attacker) has a base outside the map. If the defender captures the initial Attacker LZ, it's their win.
--Attacker base now has Droid Works, Field Command Center, CRF, and Fighter Facility structures to suplement their attack force.

Update: 8 Aug, 2024 @ 10:11pm

Hotfix for multiple issues found while testing before release.

Update: 8 Aug, 2024 @ 7:44pm

Initial beta release

Update: 8 Aug, 2024 @ 7:12pm

Initial beta release