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1. add the lines to show where you can move from planet to planet. It is annoying having to constantly try to figure out what planet can be invaded from what planet.
2. so many text situations that have "TEXT_LASER_01" or "RANDOM_PLANET".
3. No tech upgrades....
no heroes, no enemy fleets so no space battles, every enemy planet has only 1 infantry troop, you can only build infantry and 1x light tank, many planets are not reachable, half of all galaxy conquest missions are not selectable and those that are playable consist of only a few planets
When i did miss something then please tell me or if these is only a submod, but to me it looked like a standalone and finished mod
Another option is to just have the pop drain and upkeep sinks being a separate submod to give players options and then see how each is responded to in order to locate a middle ground if needed.
Take this with a barrel of salt, this is all just IMO, you've done good work with this and I'm looking forward to seeing where you take it.
Sadly, I've seen a lot of good looking mods out there ruined to unplayable messes because of those two things trying to be pushed together.
Despite this, the mod itself is great.
If I had not read the description on the Old Republic At War (Classic) description, I would have constantly skipped this mod since it look like a really old mod from the thumbnail XD (I did skip it 2 times though)
that being said, it was a fantastic skirmish ai that made for a fun challenge. but on a gc map, being constantly attacked is the opposite of fun. in gc you just get bored and frustrated fighting the exact same battle 30 times before you can build a single cruiser to even try attacking back. so do try as you continue the mod to avoid falling into the same trap alot of other foc mods fall into and end up ruining conquest thinking the ai should be the same as skirmish.