The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Passive Skill Trees (Repentance)
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Update: 18 Aug, 2024 @ 9:15pm

0.2.16:
- Tears spawned by the "static hovering tears" jewel modifier now unfreeze when clearing the room.
- Disabled monster/boss regeneration jewel modifiers. These won't be able to roll after this update.

Update: 18 Aug, 2024 @ 12:50pm

0.2.15:
- Reduced the hitbox of cranes spawned by Cain's "Impromptu Gambler" node.
- Updated modifier descriptions to the latest changes.
- Adjusted random curse evaluation - should no longer trigger curse of the labyrinth in second stage floors or have guaranteed curses persist into a new run on restart.
- Pressing Respec on an equipped jewel now unequips it instead of destroying it.
- Fixed position of the tree help menu.
- Fixed Blue Baby's "Blue Gambit" not guaranteeing Balls of Steel or Hierophant under most circumstances.

Update: 18 Aug, 2024 @ 8:30am

0.2.14:
- Luck given by "card/pill luck per floor" modifiers is now limited to a total 15% per floor, shared between the two.
- Golden pills no longer trigger pill-related modifiers.

Update: 17 Aug, 2024 @ 5:18pm

0.2.13:
- Added 1 new node type to global tree:
"When a trinket drops, % additional chance to replace it with its golden version. Requires having golden trinkets unlocked."
- Added missing new modifier descriptions to Active Modifiers list.

Update: 17 Aug, 2024 @ 3:59pm

0.2.12:
- New batch of global skill tree nodes:
"+% all stats while a level curse is present."
"When entering a floor containing curse rooms, % chance to change all spiked doors to regular ones."
"% chance for dropped keys to be replaced with a golden key, once per floor."
"% chance for a red heart to drop when using a sacrifice room, up to 4 times."
"When entering a floor, % chance to receive no natural curses. Does not prevent curses caused by other special effects."
- First floor curse rooms can no longer contain starcursed jewels.
- Reduced speed and shot speed granted by the Hell/Heaven's favour nodes.
- Adjusted running order of "new level", "new room", and "new run" functions. This should fix weird tree desync issues and possibly issues with health types if you had certain cosmic realignment characters selected.
- Fixed "Less chance of finding devil/angel room" jewel modifier calculation.

Update: 17 Aug, 2024 @ 6:23am

0.2.11:
- Beggar luck modifier is now limited to +1 per floor.
- "Vurp!" pills now only trigger pill effects once per floor.
- Reduced speed granted by Eve's "Speed while dead bird is active" modifiers.
- Fixed dead bird spawning twice on proc.
- Fixed dead bird stat mods from Eve's tree staying permanently when quitting and continuing run.
- Fixed Challenger's Starpiece (ancient jewel) not proccing on challenge room clear.

Update: 16 Aug, 2024 @ 11:54pm

0.2.10:
- Fix starcursed trinket definitions not being imported to the final mod build.

Update: 16 Aug, 2024 @ 11:18pm

0.2.9:
- Increased the delay before the "Monsters receive no damage for X seconds every Y seconds" modifier triggers after entering a room.
- Starcursed jewels now have a 10% chance to roll 3 modifiers.
- Added "Starcursed jewels can drop." modifier indicator to Active Modifiers view (shift + H on tree), under the "Miscellaneous" category.
- Fixed starmight counter staying at 0 when first booting up the game, even with socketed jewels.
- Fixed graphical issues with golden (allocated) and flashing (available and has SP) node borders.

Update: 16 Aug, 2024 @ 6:09pm

0.2.8:
- Added new API functionality, including support for custom node images and fetching node effects.

Update: 16 Aug, 2024 @ 10:40am

0.2.7
- Adjusted xp gain while in boss rush.
- Adjusted xp required formula past level 30.
- Fixed unsocketing jewels not saving when starting a new run (they'd get socketed back).