The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Passive Skill Trees (Repentance)
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Update: 12 Aug, 2024 @ 6:16am

0.1.8c:
- Fixed random curse sources from the tree having "Curse of the Cursed" as a possible curse (should be challenge only).

Update: 11 Aug, 2024 @ 9:50pm

0.1.8b:
- Further adjust how static entities (rocks, fires, poops) are stored, fixing xp issues when using D12.
- Slightly nerfed fire and poop xp nodes, totaling 11 xp with all nodes each now.
- Skill points will now get refunded if an update removes or replaces nodes that you had allocated. This will be printed on the console if it happens.

Update: 11 Aug, 2024 @ 4:48pm

0.1.8:
- Added a cluster of "Less Shot Speed" nodes to the global tree.
- Can now use LB to open the tree, and changed text references to opening key to adjust for this. Should allow for opening the tree in main menu if you're using controller and have easter eggs unlocked.

Update: 11 Aug, 2024 @ 3:55pm

0.1.7f:
- Fix floating texts position while in mirror world.
- Fix tree menu staying open if pressed right after selecting a character or right after exiting game from pause menu.

Update: 11 Aug, 2024 @ 11:35am

0.1.7e:
- Improved how broken rocks, poops and fires are stored, and should not create gargantuan, laggy savefiles anymore.
- XP granted by destroying fires, poop or tinted rocks no longer have xp multipliers applied to them.

Update: 11 Aug, 2024 @ 9:08am

0.1.7d:
- Buffed flat luck nodes in all character trees.
- Added map reveal chance nodes to Isaac's tree.
- Fix Cosmic Realignment getting reset when starting a run.

Update: 11 Aug, 2024 @ 7:27am

0.1.7c:
- New "PST:toggleDebugMode()" function to toggle debugging in-game.
- Internal storage of broken rocks, poops and fires should be a bit more reliable now (was occasionally resetting when re-entering rooms).
- Fixed Siren's "Charmed Hit Negation" mod being guaranteed.
- Fixed error when dying to a damage source that wasn't an enemy.
- Fixed Cosmic Realignment menu staying open when switching trees.

Update: 10 Aug, 2024 @ 8:28pm

0.1.7b:
- Turn off debug options by default (oops)

Update: 10 Aug, 2024 @ 7:07pm

0.1.7:
- Skill Tree menu can now be accessed in-game. While paused, press V or LT (controller) to open it. Bear in mind that changes to the tree will affect the next run you start.
- General buff to flat luck nodes in global tree.
- New batch of global nodes:
- "% chance to replace penny drops with a lucky penny"
- "% increased luck for the current floor when you use a card"
- "% increased luck for the current floor when you consume a pill"
- "0.5 luck for the current floor when first entering a secret or super secret room"
- "Gain +xp when putting out fires"
- "Gain +xp when destroying poop"
- "Gain +xp when destroying tinted rocks"
- "% increased chance of finding a planetarium"
- "% all stats when entering a planetarium for the first time in the run"
- "+ to a random stat when first entering a secret room. Multiple nodes with this effect will roll a random stat independently"
- "+ all stats when blowing up a tinted rock"
- "+ damage/tears/range/speed/shot speed/luck when first obtaining a passive item" (one node for each stat version)
- Fixed Eve's "Dead Bird Damage" tree node cluster being disconnected from the rest.

Update: 10 Aug, 2024 @ 11:54am

0.1.6:
- Improved effects that add charges to active items (should beep properly and better account for battery charges).
- Implement a PST.SkillTreesAPI global object, to make adding trees for custom characters easier.