Stormworks: Build and Rescue

Stormworks: Build and Rescue

Perseus-Class Fast Attack Craft
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Update: 14 Feb @ 12:27am

  • Tweaked the gears and engine RPS to take into account the recent changes that Geometa have made in patch 1.13.5 that affects ship propellers - making some workshop creations stall upon starting and others to fly into the sky when increasing the throttle.

Update: 13 Feb @ 3:29am

  • Fixed the layout of the fire control overlay so they're aligned a little better on both the viewing screen and the weapon scope.

Update: 3 Feb @ 4:51am

  • Made some minor improvements to the forward bilge pump system.

Update: 15 Jan @ 1:55pm

  • Added an optional viewing scope to the weapon operator's station that's meant to be used whilst in the chair.
    Please note that using the mouse to look around does not currently work whilst using the scope, you'll need to use the default WASD keys instead.

Update: 14 Sep, 2024 @ 5:15pm

  • Reduced the noise i.e. the annoying shaking, of the targeting box when it's locked on (red) to help prevent eye-strain. Unfortunately this was a "feature" added by the devs at Geometa to the new radar blocks and there's not much we can do about it other than add filters to help bring it down to manageable levels.

Update: 13 Sep, 2024 @ 7:50pm

  • Updated the Fire Control System to use the fixed version of Pennies Aimbot V2.

Update: 4 Sep, 2024 @ 4:20am

  • Replaced the old fire control radar with a smaller one that has a tighter focus, this should help prevent it from accidentally locking onto sub-grids on your own deck as much (like the RHIB and missile launchers) whilst still allowing it to lock onto and track relatively fast moving aircraft.

Update: 16 Aug, 2024 @ 10:54am

  • Moved the valves around slightly to improve the rate at which fuel is pumped out.
  • Made the icon that shows the direction that the ship is facing on missile targeting computer a little easier to see.

Update: 10 Aug, 2024 @ 8:20am

  • Tweaked the lua file inside each missile microcontroller so that they can now engage targets much closer to the firing ship without glitching out and crashing into the ground. Minimum range is now 700M instead of 1000M.
  • Removed a redundant sensor that was left from the test version.

Update: 9 Aug, 2024 @ 3:12pm

Version 1.0
Will most likely contain bugs that need fixing at some point down the line.