Stormworks: Build and Rescue

Stormworks: Build and Rescue

Perseus-Class Fast Attack Craft
34 Comments
Richman 22 Apr @ 11:49pm 
Thank you! I'm really looking forward to the torpedo equiped one. I just lost one to a sub lately. ;-)
Captain Robertson  [author] 22 Apr @ 11:26am 
@Richman - It sounds like you're one of the lucky ones. I got messaged at work by two of my testers today, one claimed that all the front MC's suddenly didn't have any of their nodes connected and the other reported that his game just straight up crashes to desktop whenever he tries to spawn the Perseus in via the workbench.

I'm going to assume that the original file somehow got corrupted during a recent save, so once I got home I straight up replaced the whole thing with an older version and just added all the new changes I made in order to bring it up to date again.

The good news is that several of us have just finished testing it out and everything seems to be working okay, so hopefully that's it fixed now.... Heh, famous last words! ;)
Richman 22 Apr @ 3:11am 
Thanks! Well it now looks as Eng2's reverse is also connected to Eng1's. On purpose?
Captain Robertson  [author] 21 Apr @ 2:27pm 
@Richman - Thanks! If this manages to get past 5K subs then I'll probably release the other two both together.

Yeah, that's a weird bug - they should both be identical but the one I've got on my hard drive works perfectly but when I try to use the most recent version I uploaded to the workshop it's not just the reverse gears - none of the controls seem to work at all.

I've re-uploaded it again to see if that fixes it, but if there's any more issues then please let me know.
Richman 21 Apr @ 1:01pm 
Very nice ship! Interest for the Mk.II version is definitely there!

Possible you forgot to connect the reverse gear on this workshop variant?
jsk_2002 27 Feb @ 12:32am 
Yes please!
Captain Robertson  [author] 19 Feb @ 6:20am 
If there's enough interest I might even post slightly more refined versions of the Pegasus II on the steam workshop, I've got two that I keep for personal use (both of which are featured in the last screenshot) including one that's armed with two torpedoes making it capable of hunting submarines, plus another variant that swaps out the 4x large dual purpose missiles for 8 x medium sized ones based on the Falkner-Muir RGM-30's and has a re-loadable SAM launcher on the stern instead of the 20mm CIWS.
j 14 Feb @ 3:10am 
It was actually quite a fun experience seeing itself fly at 140kph, thanks for the fix!
Captain Robertson  [author] 14 Feb @ 1:20am 
@j - Good news! The Stormworks Devs at Geometa have reverted the propeller changes they introduced in v1.13.5 - probably due to the sheer amount of community backlash - so the Perseus and many other workshop creations now work as normal again.

I had released a hotfixed version about half an hour ago, but thankfully I kept a copy of the original just in case something like this happened. ;)

Enjoy!
j 13 Feb @ 1:13pm 
You should try this boat again with Emergency Speed, the new update has it flying
Captain Robertson  [author] 3 Feb @ 2:01am 
@flankervmob - Thanks. If you need help on how the weapons work then just watch the first video posted above, as there is a whole section in it where I explain how to use them in detail.

If you're having trouble understanding what is being said in the video there is also an option to turn on subtitles in your language.
flankervmob 2 Feb @ 7:04pm 
honestamente achei meio confuso como funciona o armamento mas de resto funciona muito bem, aguenta muita porrada e não para de funcionar por nada.
Captain Robertson  [author] 9 Nov, 2024 @ 8:08am 
You're most welcome DanielJT, I'm glad you enjoy using it.
Just watch out for those Bungeling attack submarines as this version of the Perseus doesn't have any torpedoes! ;)
DanielJT 9 Nov, 2024 @ 5:03am 
Fantastic craft, I don't know why this doesn't have more attention, works brilliantly and the look, feel and operation of it is really good. I'll be waiting patiently for that awesome looking Block 2 model come Christmas! Thank you for making this!
Captain Robertson  [author] 12 Oct, 2024 @ 6:31pm 
@ieatdonutsfordinnerrr You are the only one that's experiencing all these issues that you're posting, not just in my comments section, but on those of several other creations on the steam workshop too that I've seen.

Therefore I strongly suspect that most of your problems are on your side.

You're obviously still quite young, so I suggest that you get one of your parents - or if you've got one - an older brother, sister or even a friend from School to help you with this game if you're having problems getting things to work.
M109A3 Howitzer 12 Oct, 2024 @ 5:53pm 
as when i press space, it wont fire i even got the weapon armed
M109A3 Howitzer 12 Oct, 2024 @ 5:52pm 
and also why wont the 76mm fire?
Captain Robertson  [author] 14 Sep, 2024 @ 4:07am 
@ieatdonutsfordinnerrr - Got a colleague to test it out as well in case it was an issue with the steam workshop upload and they say everything's working okay for them too.

Try unsubbing and resubbing again to see if that fixes it, as in some cases files get corrupted during download in steam, although when that happens they usually don't work at all.

Likewise if this is a local copy of the Perseus that you've edited for personal use, then it won't work if you just switch the MC's around, as I've redesigned the whole Fire Control setup in the original to make it compatible with Pennies newest version. Your own copy won't be updated with any of that, unfortunately.
Captain Robertson  [author] 4 Sep, 2024 @ 4:50am 
There we are - I've replaced the fire control radar with a smaller one that's got a much narrower focus, it means you have to turn the camera towards the target a little more before it'll lock on and start following it, but it's now a lot less likely to get distracted by any sub-grids on the deck now.
Captain Robertson  [author] 4 Sep, 2024 @ 12:39am 
Thanks.
I just tested out the rear turret and it works okay, you just have to remember that when you're using the fire control radar it won't fire at anything over 800m with light autocannons.

Another tip is that it's also best not to use the target lock if you're trying to shoot at something directly behind you, just select the fire control radar and to aim slightly higher than normal, the reason why is because it loves to lock onto the missiles and RHIB on the deck instead of the target.
I'm not sure if that's because the new radars won't let 8PenniesDeep add a minimum range exclusion or something similar, but the only other alternative would probably be to add a second optics turret on the deck house.
Safety_Doggo 3 Sep, 2024 @ 11:40pm 
Amazing boat. Not much else to say. It does the floating very well. That said, the back turret doesn't work for me. The main gun and missles do.
Captain Robertson  [author] 2 Sep, 2024 @ 4:28pm 
Well... I appreciate a compliment as much as the next person, but unfortunately I can't take the credit for that one as that's all down to the very talented 8PenniesDeep who is the original creator of those radar assisted weapons.

I've been experimenting with the different ones available on the workshop and his is still by far the best one available. Just don't tell him I said that. :P
Sev097 2 Sep, 2024 @ 4:08pm 
cool! I'd also like to compliment you on just how good the auto-aim is, i don't think ive seen a vehicle in quite some time that can hit shots at 2km, which the 76mm can!
Captain Robertson  [author] 2 Sep, 2024 @ 3:29pm 
Thanks! I'm glad you're enjoying it.

I've tried to make it as performance friendly as possible whilst still remaining fairly detailed and easy to use.

Incidentally the lore is that those enemy versions of the Perseus are the Bungeling 'Sea Snake' class missile boats that are mentioned in the beginning of the description above. Those are the ships that the Perseus was reverse engineered from after a couple of them were captured by the good guys.
In reality though it's the old "work in progress" base hull that I eventually turned into one of the two AI controlled versions of it because it was already partly hollowed out. ;)
Sev097 2 Sep, 2024 @ 3:11pm 
Works great against the ships in your bungeling AI addon, the 76mm is more than enough for small and medium ships, while an anti-ship missile is perfect for handling the large ships (which are also perseus-classes, ironically.) 10/10 little ship, great for combat!
Captain Robertson  [author] 21 Aug, 2024 @ 5:48pm 
Because of all your support the Perseus has passed 1,000 subs here on the Steam Workshop.

So here's a quick post to say a huge thank you to everyone for all the amazing support, more so since I'm a merely a hobbyist and not a full time content creator, artist or coder like a lot of the others who post their top creations here on the steam workshop.

As a special bonus treat for everyone I've also release a highly optimised version of the Perseus that can be used as a wandering AI vehicle, providing you have the default vehicle AI enabled.
Feel free to grab it via my workshop page.

Enjoy!!
Captain Robertson  [author] 18 Aug, 2024 @ 5:11pm 
Ahh, since you're obviously one of my younger followers I'm going to give you a couple of clues on where to find it using your own initiative and problem solving abilities:

1. It's in the description above.
2. It's mentioned in the showcase video.

If that doesn't help then you can always ask your parents or an older brother/sister for help.
light 18 Aug, 2024 @ 4:09pm 
what is the code to the armory
Captain Robertson  [author] 16 Aug, 2024 @ 5:22am 
I hate to break it to you but the ship is named after Perseus, the hero from Greek (Hellenic) mythology, not the villain from that dodgy Call of Duty game. ;)
pants verse zambo 13 Aug, 2024 @ 12:08am 
that true bell? you drag us all the way out here so perseus could detonate those nukes?
Mihaly A Shilage 12 Aug, 2024 @ 2:13am 
bet! cant wait for it heh
Captain Robertson  [author] 11 Aug, 2024 @ 4:02pm 
Thanks, I've got a showcase video coming soon that goes over the basics of this ship and how to use everything, hopefully it'll be out in a day or two and when it's ready I'll upload it onto my YouTube channel along with a link to it in the media section above.
Mihaly A Shilage 9 Aug, 2024 @ 11:06pm 
looks nice. love it subbing to it and boutta test it out
Captain Robertson  [author] 9 Aug, 2024 @ 3:33pm 
I've also made this in anticipation of any low intensity career mode combat missions that are released in future, either by Zizo, Snake21JPN or (though significantly less likely) the actual Stormworks developers themselves.