XCOM 2
[WOTC] Tunnel & Abandoned Lighting Maps
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Update: 6 Sep, 2024 @ 1:46pm

Similar time of day tweak for Abandoned levels in order to prevent flashlights during daytime.

Update: 6 Sep, 2024 @ 1:27pm

Readjusted the time of day settings for the Tunnel lighting maps and Abandoned Sunset map. This should also remove the active flashlights during combat in daytime environments.

Update: 5 Sep, 2024 @ 3:21pm

Added EnvLighting_StrongholdLeadup lighting map to the roster.

Dim, moody subterranean lighting with warm colors.

Update: 26 Aug, 2024 @ 11:20am

- Added a toggleable config line for dark foggy night option in Tunnels (disabled by default)
- Removed the wrong config line that still would make the dark foggy night appear in the Lost Levels by default

Update: 26 Aug, 2024 @ 10:02am

- Toggled the dark foggy night lighting map for the Lost missions as disabled by default.
(Map Name: XP_LE_Shell_AC_Lost)

If you want to re-enable it, add the following line to the XComMaps.ini config:

+arrEnvironmentLightingDefs=(MapName="XP_LE_Shell_AC_Lost", eEnvLighting[0]=eEnvLighting_Night, eTimeOfDay=eTimeOfDay_Night, eMood=eMood_Normal, eWeatherCondition=eWeatherType_Clear, arrPlotTypes[0]="Abandoned")

Update: 11 Aug, 2024 @ 3:30am

- Added new lighting maps for Daylight and Nighttime Abandoned (Lost) missions.
- Added "PastelDay" lighting option for Subway/Sewer levels.
- Removed "Rain" lighting map from Sewers/Subway, as the shadows were mostly lacking. Sorry for the inconvienience.

If you want to restore the option, add the following line to XCOMMaps.ini config:

+arrEnvironmentLightingDefs=(MapName="EnvLighting_Rain", eEnvLighting[0]=eEnvLighting_Night, eTimeOfDay=eTimeOfDay_Night, eMood=eMood_Normal, eWeatherCondition=eWeatherType_Rain, arrPlotTypes[0]="Tunnels_Subway", arrPlotTypes[1]="Tunnels_Sewer")

Update: 10 Aug, 2024 @ 4:00am

Update: 10 Aug, 2024 @ 3:58am