XCOM 2
[WOTC] Tunnel & Abandoned Lighting Maps
32 Comments
Jestimac 24 Jan @ 11:59pm 
Great mod. It does make a difference. Well done.
a55a55 6 Sep, 2024 @ 9:06am 
Didn't expect much but I was wrong because this is really GOOD!
SteadyToker 1 Sep, 2024 @ 4:05am 
Awesome dude just awesome. I didn't know i wanted this mod, now i don't think i could play without it.
Aquilio  [author] 31 Aug, 2024 @ 12:03am 
@Ray I already have something in the works :)
You can check out X2 Modding Discord for updates.
Ray 30 Aug, 2024 @ 9:51pm 
Really cool mod, do you have any other future plans for something like this? Maybe a mod similar to this that touches up on those extra 28 map plots from the tactical legacy pack or something to have some better lighting if that's not too much work to do.
DaViper 26 Aug, 2024 @ 1:01pm 
The fast fixes/changes are appreciated. :steamthumbsup:
Aquilio  [author] 26 Aug, 2024 @ 11:21am 
I removed the duplicated line. Also kept foggy night option for Tunnels as disabled by default.
Vaultwulf 26 Aug, 2024 @ 11:13am 
@Aquilio
Yes, very much appreciate the update! :steamthumbsup: :steamthis:
Dragon32 26 Aug, 2024 @ 11:11am 
@Aquilio
Cool. Thank you.
Aquilio  [author] 26 Aug, 2024 @ 11:09am 
@Dragon32 Ah, I see what you mean now. I will have to make a correction.
Aquilio  [author] 26 Aug, 2024 @ 11:06am 
@Dragon32 For now I'm keeping it enabled for the Tunnels only, as the visibility in that level is slightly better.
Worst case scenario, I will remove it from the Tunnels as well, or release the brighter version of this lighting option.
Dragon32 26 Aug, 2024 @ 10:43am 
@Aquilio
The original XComMaps.ini had that line in twice, once under ;Tunnels (Subway or Sewer) and once under ;Abandoned City (Nighttime Maps)

The first copy is still there in the update, I don't see any [Section headings] in the .ini so I assume the game will still add it to the pool.
Aquilio  [author] 26 Aug, 2024 @ 10:04am 
UPDATE:
- Set the dark foggy night lighting map for the Lost missions as disabled by default.
(Map Name: XP_LE_Shell_AC_Lost)

If you want to re-enable it, add the following line to the XComMaps.ini config:

+arrEnvironmentLightingDefs=(MapName="XP_LE_Shell_AC_Lost", eEnvLighting[0]=eEnvLighting_Night, eTimeOfDay=eTimeOfDay_Night, eMood=eMood_Normal, eWeatherCondition=eWeatherType_Clear, arrPlotTypes[0]="Abandoned")
DaViper 25 Aug, 2024 @ 10:45pm 
I'm tossing this problem into the Discord troubleshooting section under Xcom mods. While I love the hell out of this (see my prior comment), sometimes the abandoned maps get "night-mode"...which would be cool, except it is almost impossible to see anything. (pic on Discord.)
白洲 25 Aug, 2024 @ 8:35am 
Great, I feel better.
moderatelyfatbastard 25 Aug, 2024 @ 6:02am 
Thank you so much. The daylight version makes the sewer feel more like a decaying industrial site while the night time ones are positively scary in their darkness!
AgRipnus 19 Aug, 2024 @ 9:31am 
This is the Noisy Cricket of xcom mods, it changes so much with so little, it's incredible.
DaViper 15 Aug, 2024 @ 5:59pm 
Ran a sewer mission with this for the first time and yeah. 1000% awesomesauce!!! TYVM:steamhappy:
Coley 15 Aug, 2024 @ 2:11pm 
Love this mod, it makes such a huge difference to the affected maps. Thanks a ton for making this Aquilio!
jovieandzack66 12 Aug, 2024 @ 3:22pm 
this is very skibidi
roughlobster 11 Aug, 2024 @ 4:03am 
Just ran a subway mission, wow what a difference. What a brilliant mod, great work. Congratulations on the release.
Aquilio  [author] 11 Aug, 2024 @ 3:32am 
UPDATE:
- New lighting maps were added to Abandoned (Lost) levels.
- "Rain" lighting option was removed from Tunnels due to shadow problems. Sorry for the inconvienience.
Povuh 10 Aug, 2024 @ 1:11pm 
Very nice idea, will have to give this a try.
horsepowerYT 10 Aug, 2024 @ 11:46am 
Cool feature
Kexx 10 Aug, 2024 @ 11:15am 
I love and hate this, lol. I love it because more map variety and that is always awesome, nicely done!! I hate it because, for me, the best lighting for photobooth purposes in the game, are abandoned/night maps and tunnels. So for this to change tunnels, it's like anti-me! No but seriously, this is awesome work, thank you for making it!!

I wonder, could it be possible to do a similar mod where you grab the Tunnel lighting, and add that to the Subway maps? imo, the subway maps actually have some of the worse lighting for photobooth purposes, and that would be a nice to have. :)

Love the work, love the idea, love the execution! They really feel like entirely new maps, just from the pics alone! Thank you again for creating this mod!
Aquilio  [author] 10 Aug, 2024 @ 10:30am 
@Ayser
It's all config-based, so the following should do the trick:

Use this one setting per config line for the specific lighting type:
arrPlotTypes[0]="Tunnels_Sewer"

instead of this:
arrPlotTypes[0]="Tunnels_Subway", arrPlotTypes[1]="Tunnels_Sewer"
Ayser 10 Aug, 2024 @ 10:22am 
Is it possible to disable this on Subway missions, but keep it on Sewer missions?
Deacon Ivory 10 Aug, 2024 @ 8:57am 
Extremely cool idea. Can't wait to see it in action.
BlackDog 10 Aug, 2024 @ 7:42am 
Insta-sub :D
Lieutenant Double Yefreitor 10 Aug, 2024 @ 6:59am 
If I could, I would kiss you, OP. Thanks for the release.
Soul 10 Aug, 2024 @ 6:30am 
Wow you just made them feel more like its outside instead of that usual closed feeling. God I love it you just fixed sewers for me with this.
XpanD 10 Aug, 2024 @ 4:49am 
Instant grab, looks amazing. Thanks for the release!