Rivals of Aether

Rivals of Aether

Tomoko
Showing 1-8 of 8 entries
Update: 23 Apr @ 1:32pm

v1.8

-Removed duplicate sprites.

Update: 28 Nov, 2024 @ 8:03am

v1.7

UTILT
-Endlag (12 > 16)

DTILT
You can now Jump Cancel it after 4 frames on hit. I meant to add this in the beginning but never did?

DATTACK
DACUS tech is now rune A.
(The tech allowed Tomoko to use the shield and Ustrong at the same time, with both hits coming out.)

DSPECIAL
Wall Deploy endlag (25 > 16)

Update: 25 Aug, 2024 @ 11:17am

v1.6

Update: 18 Aug, 2024 @ 4:22pm

v1.5

DSPECIAL
-Hotfix: The initial wall spawn hitbox is no longer techable

Update: 18 Aug, 2024 @ 3:58pm

v1.4

NSPECIAL
-Hotfix: laser detection is now more accurate

Update: 14 Aug, 2024 @ 5:15pm

v1.3

USPECIAL
-Hotfixed the Uspecial 2's cancel refresh
-The landing hit of USpecial 2 is now Hitbox Group 2 again.
-Damage lowered on USpecial 2.

Update: 14 Aug, 2024 @ 4:24pm

v1.2

GENERAL
-Redid some of the SFX (Thanks DeltaParallax for providing them)
-Normalized the voice acting's volume.
-Weapons no longer have 1 frame of the yellow flash, even if the strong isn't charging.

DSTRONG
-The axes are now in front of Tomoko

NSPECIAL
-The laser is no longer prone to whiffing on characters with slightly smaller than average hurtboxes, like Ori.

FSPECIAL
-Projectile Lifetime (40 > 75) (This means the projectile can hit from a middle platform now)
-The cat face now conforms to Tomoko's direction when B reversed.

USPECIAL
-Fixed a bug where the game causes Tomoko to pratfall if she lands on the platform after hitting the ground. (I hope no infinite stalls are found due to this)
-USpecial 2 Falling Hit Lifetime (8 > 600)
-The landing hit of USpecial 2 is now Hitbox Group 1, same as the falling hitboxes.

DSPECIAL
-Due to a code error, the wall could be spawned under stages like Temple and Air Armada. This is no longer possible, and the intended behavior is used.
-The wall now shows visible damage when hit enough times. If hit with a total of 24 damage, it now destroys itself after being knocked back.
(Originally it decreased the despawn time, but this change shows that a little better)
-Wall Splatting an opponent sends the wall backwards less.

Update: 10 Aug, 2024 @ 12:27pm

v1.1