Rivals of Aether

Rivals of Aether

Tomoko
45 Comments
tomoko kuroki 3 Jul @ 12:04am 
holy shit its me
PepsiMax 30 Jan @ 3:09am 
Is she from something? She feels like a character ripped right out of Guilty Gear and that's not an issue at all for me. She lowkey a baddie fr.
welovehomeschool 27 Jan @ 7:29am 
@harbige12 is there a stage for tomoko also is daisy still in development
Hyper Charcola 9000 18 Oct, 2024 @ 4:49pm 
The Dtilt jump cancel thing just doesn't work at all for me.
セクシュアル Energy 8 Oct, 2024 @ 10:18pm 
#notmytomoko
aver 17 Sep, 2024 @ 5:02am 
now she needs to fight the watamote tomoko
Sonix 8 Sep, 2024 @ 10:09pm 
i dunno if turbo was tested, as not many play with turbo, but tomoko has a pretty unique bug. so, with turbo, all moves that hit repeat their frames as many times as you press the inputs, and the hitboxes also repeat along with those frames. so if i were to start u-strong, and then dash attacked, the u-strong hitbox is still active and travels with dash attack.
neurosis51 1 Sep, 2024 @ 2:42am 
Thoughts on increasing Tomoko's wave dash distance? Since her speed is slow and her jump is average, a slippery wave dash ( similar to Luigi's) fits well with the ice powers and acts as a more mobile ground option.
neurosis51 31 Aug, 2024 @ 8:04pm 
oh yeah, any chance of adding more abyss runes to tomoko and kumaki? Barkun's new demon stage i've been enjoying more than the regular abyss mide..
scaurlet 31 Aug, 2024 @ 6:36pm 
Collect my pages…
chrismrhach 31 Aug, 2024 @ 5:25pm 
Why is the collection called ''all star'' there is no shrek anywere
chrismrhach 31 Aug, 2024 @ 12:17pm 
This is the edgiest shit ever
ES-32 31 Aug, 2024 @ 2:41am 
I just downloaded her and I LOVE her design and moveset

She's very well designed and a fun ice user
neurosis51 25 Aug, 2024 @ 3:31pm 
Another thing: In team battles your F-special and fully charged N-special gets blocked by your teammate if it collides with them.
neurosis51 25 Aug, 2024 @ 3:17pm 
Oh yeah, and her small portrait on the win screen doesn't match whichever alt she is wearing.
neurosis51 25 Aug, 2024 @ 3:03pm 
@innerotaku not sure how to send you any color alts, but I could reference alts Kumaki already has to basically transplant on Tomoko: Starlit Guardian, Ocean enchantress, Puffy pastels, messengers wrath, Techno tones, and digital diva.

My favored tomoko alts she already has is: 2, 5, 7, 10, 21, 23, 25

For other alt schemes I was thinking Asuka and Rei from evangelion and an Albino white red with black accents like Shiro from dead man wonderland.
Arcmaner 25 Aug, 2024 @ 11:33am 
Thank you so much! The only criticism I can even give is colour choice (not even a big issue to begin with) and you've already patched that hole! :steamthumbsup:
InnerOtaku  [author] 25 Aug, 2024 @ 10:30am 
@neurosis51 btw for the alt thing, send me the alt and ill try it next patch will add some new ones in general
neurosis51 18 Aug, 2024 @ 7:34pm 
@arcmaner same here. Fun to play, strong tools and great design. The VA is pretty good too. I just want a few more different color variations, we've got a lot of purple and pink ones.
Arcmaner 18 Aug, 2024 @ 9:42am 
Amazing character, absolutely my favourite from the All-Star Heroines pack so far. Great work! : )
neurosis51 16 Aug, 2024 @ 12:39pm 
All the changes seem good, some of them I didn't even know were bugged or wanted. The icewall having dmg states is cool and communicates it's health. The ice platform having a more active hitbox is great and gives more utility. Only suggestion i'd make is to extend that downward trajectory hitbox that only appears for a frame at the height of U-special 2; that way it can spike the enemy to the ground so they get caught by the ground explosion when you land more consistently or spike off stage if you want to risk it.
gadlygamer2006 16 Aug, 2024 @ 5:04am 
smash
neurosis51 14 Aug, 2024 @ 6:19pm 
@innerotaku Sweet, I was looking forward to this. I'll read the changes then test her out again.
InnerOtaku  [author] 14 Aug, 2024 @ 4:31pm 
@neurosis51 check newest patch
InnerOtaku  [author] 14 Aug, 2024 @ 4:31pm 
@Boonetube - #TF2 check newest patch
Boonetube - #TF2 12 Aug, 2024 @ 7:10pm 
I really like this character, but I think their hitsounds are lackluster and make the character feel less powerful than they are.
Boonetube - #TF2 12 Aug, 2024 @ 6:53pm 
Demoman???
neurosis51 12 Aug, 2024 @ 2:34pm 
Probably an oversight, but I've noticed that touching the ground doesn't properly refresh your u-special so that you don't go into pratfall; So In the case of you creating an ice platform, touching the ground, then jumping back on the ice, the game will treat it as if you never refreshed u-special if using it again from the ice platform. Obviously Krag is the direct mechanical comparison and it refreshes.

Unrelated: Would a sailor moon alt palette and an Albino, white red and black alt be out of the question?
Ronald 11 Aug, 2024 @ 3:39pm 
Awesome!
neurosis51 11 Aug, 2024 @ 2:52pm 
@InnerOtaku Understood, and thanks for elaborating. Looking forward to the new U-special, it's fun to land on people trying to recover, spiking them or when they try to shark you from below and get knocked away.

Another thing i've noticed while playing her is f-special being a bit under utilized compared to the rest of her great disjointed tools. Nothing extreme suggestion wise, but I would like it so the projectile travels longer so it can properly be used like an akuma fireball (so it hits the grounded enemy even if i'm using from double jump height at least). Not sure if this conflicts with your intentions or not, but being able to hold max charged n-special instead of it firing automatically would be helpful. That way if you got the time to charge it fully (usually by knocking the foe off stage) you can actually time the shot for when they are in range.
InnerOtaku  [author] 11 Aug, 2024 @ 7:04am 
@neurosis51

So 2 things

The first we are doing that up-b change soon, I've been getting that same feedback alot so I agree

The second is that some projectiles are coded to go through walls and because her down-b is considered a wall by the game we can't really do anything about that
InnerOtaku  [author] 11 Aug, 2024 @ 7:03am 
@Jenny that's my other OC Kumaki, you can find her in the reapers warning collection attached!
neurosis51 10 Aug, 2024 @ 9:08pm 
1 more thing: Tomoko's Ice wall doesn't block certain types of foe's projectiles. I'm not sure if it has to do with transcendent properties, but Saji's (From Sai) sword projectiles that let her teleport to foes marked by said swords, goes right through the Ice Wall. I'm not sure why they pass through since the swords clash with other projectiles or gets outright beaten normally; Kumaki's fully charged (and blood rage) n-special also gets stopped by Ice wall and those have transcendent properties to them so i'm not sure what the issue is regarding the former example.

Might not be worth your time looking into if it's just this one interaction, but I figured I'd mention it since it might apply to other projectiles not tested yet. Let me know if you have any insight on the matter.
Empress of Light 10 Aug, 2024 @ 7:40pm 
Who's the scythe chick?
toos 10 Aug, 2024 @ 6:07pm 
ramlethal if she was fucking awesome.
SevenXOnYT 10 Aug, 2024 @ 5:26pm 
ice mommy
Soka 10 Aug, 2024 @ 4:38pm 
What if Ramlethal got an engineering degree
neurosis51 10 Aug, 2024 @ 4:19pm 
After playing her for a while in training mode with all the visual tools active, I have to say she feels very solid all around as well. The one glaring issue i've noticed that just feels negative and un-intuitive is the second part of U-special. Have you considered giving her Ice platform a constant falling hit box below her when she is descending similar to how JH's workshop Alexis platform U-special works? Looking at the active frames for when the ice platform is actually dangerous just makes me think it's counter intuitive aside from the landing blast. You'd think Tomoko launching it up and while falling would make the platform dangerous (maybe give it a spiking hitbox while falling as well).

Anyway, great job.
InnerOtaku  [author] 10 Aug, 2024 @ 3:38pm 
@NateThe8 thank you! I will def look into that if it seems to be a major issue!
InnerOtaku  [author] 10 Aug, 2024 @ 3:38pm 
@neurosis51 shes a newer character so we forgot to add her to the collage LOL, but i hope you like her!
NateThe8 10 Aug, 2024 @ 3:32pm 
This character feels really solid all around just has a slightly hard time killing once f special and down tilt stop comboing and by hard time killing i mean just call your opponent out with a strong will do the trick
neurosis51 10 Aug, 2024 @ 2:57pm 
This looks promising. Also building onto the reapers' warning lore. I don't remember seeing her in that big character collage you linked on Kumaki's workshop page @innerotaku.
NuzzlyLeaf 10 Aug, 2024 @ 12:55pm 
"Boss you killed a child..."
"AMAZING work! Mission accomplished! That right there is why you're the best, bos-"
Renlira 10 Aug, 2024 @ 12:46pm 
the first woman
Dakota 10 Aug, 2024 @ 12:35pm 
tomidko