Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

DataDriven
Showing 1-7 of 7 entries
Update: 26 Mar @ 8:45pm

removed penetration resistance of basically everything
added uses_power to controller so power mods can propely function with it
added jani's shipyard power port to the parts. if both mods are loaded, datadriven's one overrides the one in jani's shipyard.
added destroyed effects to controllers (why did i forget!!!)
added 256k storages, but they are disabled, enable manually or use a addon mod to enable (coming soon) (has no techs)
added advanced controllers, but they are disabled, enable manually or use a addon mod to enable (coming soon) (has no techs)
cables are all animated now
added storage monitors
you can no longer change the type of storage of a storage drive if the network is down. also patches ejecting resources if network is down as well
changed point costs of all storages, but should be at least 4x worse than normal, and has increasing scaling per higher tier.
changed prices of storage drives, to a more nice to look price increase
fixed terminals on ends of 90/270 degree rotated undercables not being considered connected
added interfaces, they are just terminal reskins that crew cant use, but can be used to more finely use other mod's automation systems if they have PartCategories requirements
added mip monitors
added light panel decorative
tweaked leader selection code, may be sligthly more laggy but should never crash
added new factory blueprint sprite and tweaked tech and walk cells
quadrupled cost of terminals (128)
added materia crystal placeable doodad
changed terminals to put resources on already filling storages instead of slowly filling evenly
added materia crystals to the storage system
added tutorials. feedback needed!

Update: 18 Mar @ 8:01pm

Changed storage scaling from 1k 4k 8k 16k to 1k 4k 16k 64k storages. this WILL break old saves.
Massive Mip cost changes.
Made export/import buses controllable by logic if janis is installed
fixed controllers having no mips signal icon when loading a game (wild error btw)
changed no mips signal icon to be general system offline icon
no mips signal design changed
new icon in case of only control points faliure
fixed storage parts having extreme costs when saved
added more power draw to controllers
controllers now stay on a sort of cooldown if it runs out of power, instead of hanging by a thread by power giving mechanics
(technical explanation): controllers now turn off it there's less than min drain amount of a battery inside, and only turn back on if theres 2 batteries inside
new terminal textures
new "low" set of cable textures for low parts (terminal and underground cable)
overhauled more a bunch of strings
experimental rainbow texture for controllers
proper blueprint sprite for controller

Update: 9 Jan @ 6:30am

added 500 credits to both buses cost
terminals cost 3k and 4k respectively
changed format from 100 mips to 64 mips. stats changed but usually consume more mips than normal now.
added effect when buses are operating
Nerf: halved export/import bus speed

Update: 22 Aug, 2024 @ 6:16pm

idk what i updated

Update: 16 Aug, 2024 @ 7:29am

Factory update and Techs on career

Update: 15 Aug, 2024 @ 6:16pm

added the factory
added special resource cost to everything on the mod

Update: 13 Aug, 2024 @ 1:56pm

First Version