Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

DataDriven
50 Comments
starqueen 10 Jul @ 7:21pm 
oh sorry
janiTNT  [author] 10 Jul @ 7:11pm 
god i need to go back to modding
janiTNT  [author] 10 Jul @ 7:11pm 
that's the rebalance mod's thing
starqueen 10 Jul @ 7:10pm 
i don't know why but crew seems to man the ME controllers for them to work
janiTNT  [author] 30 May @ 9:07am 
you have to use both mods though
janiTNT  [author] 30 May @ 9:06am 
i can't do that in my own mod
HOWEVER
i do have a swacd version of this (its a proof of concept, it will be regularly updated to latest when its properly released)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3453497845
VOD 30 May @ 8:39am 
another really good update you could do is add support for modded items like for the starwars mod cosmos devided add support for storing doonium and what not adding support for modded items would make the mod usefull to an unlimited degree
janiTNT  [author] 30 May @ 8:04am 
i basically cant fix that
meltdown update *might* help and i might make everything work better but i cant promise that and the system might me completly incompatible
VOD 30 May @ 5:31am 
and fix the whole huge system = lag thing
janiTNT  [author] 29 May @ 9:17am 
yea
VOD 28 May @ 8:29pm 
ya pretty much all you godda do is aadjust the stats of the items
janiTNT  [author] 28 May @ 7:55pm 
i mean i think the current version is pretty close to what its possible to do that
VOD 28 May @ 7:54pm 
i dont think makeing it exactly 1:1 is possible cuz of the way the minecraft version works but it would be the best option especialy if you wwawnt the mod to hit front page
janiTNT  [author] 28 May @ 7:50pm 
wacky
VOD 28 May @ 7:50pm 
i mean as it is right now makeing it more to the minecraft mod would be the best bet makeing the controlers have 36 units i not to sure how much the storage racks use most of the time i just slap them down and hope for the best
janiTNT  [author] 28 May @ 7:46pm 
i should reduce the stack capacity as suggested tbh
or do something about the kinda not too good upgrades
VOD 28 May @ 7:45pm 
ight good cuz if you did that i was gonna go off on ye for ruining such an epic mod XD
janiTNT  [author] 28 May @ 7:34pm 
yeah its the re-balance mod
this version doesn't have that
VOD 28 May @ 6:16pm 
ummm i dont know if it was you or the re-balance mod for this but haveing crew man the AE core blocks in my opinion kinda makes the whole thing useless makeing a cargo system that NEEDS crew in order to work is gonna kill the mod very quick
janiTNT  [author] 3 May @ 6:25pm 
i could add some annoying way to do that but its something that really is better for them to fix on their end instead
VOD 3 May @ 4:33pm 
then try and make it work with this
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3388697952
its a separate mod that alot of players might end up useing
janiTNT  [author] 30 Apr @ 12:13pm 
that generator might not have the correct internal names and i can't really do much about that
if it works on vanilla stuff then its probably fine
VOD 30 Apr @ 8:41am 
@janiTNT

just letting you know im haveing issues with the import and export busses they simply are just not working at all for some reason have been trying to set them up to pull from a modded resource generator and push into vanilla factory and ther just not doing anything
janiTNT  [author] 28 Apr @ 9:33pm 
to scale properly it would be massive
VOD 28 Apr @ 8:34pm 
doseint the bits needed for each terminal offset that tho
janiTNT  [author] 28 Apr @ 6:40pm 
i added that after i realized it was extremly op to supply weapons at very very fast speeds by having it adjacent
VOD 28 Apr @ 2:58pm 
Ight with that said why is the internal crew access point force the crew to move at like a snail pace xD
janiTNT  [author] 28 Apr @ 11:13am 
then it would be always better to use them
i believe that using higher storage units should come at a price apart from just resource cost
at maximum 64k drives you can have 12 stacks per total space including controllers, each tier is 'better' at storage density from the last but cost more power and command points so you have to tradeoff
VOD 28 Apr @ 10:15am 
@janiTNT if i may be so bold as to make a suggestion maybe cut the amount of bits needed to host the largest storage cell cuz it tends to force you to use like 80% of your ship for the core to host the storage units :0
like maybe cut it in half or somthing :3
janiTNT  [author] 26 Mar @ 8:50pm 
plans updated: mod will not be deleted when released
janiTNT  [author] 21 Feb @ 6:40pm 
huh
odd, but expected
starqueen 21 Feb @ 6:17pm 
if a save has this mod and it is removed it bricks the save
janiTNT  [author] 21 Nov, 2024 @ 7:32am 
reminder that this mod will be deleted when its finally released!
janiTNT  [author] 1 Oct, 2024 @ 3:25pm 
yea. split it up into own systems
PurpleReaper 1 Oct, 2024 @ 9:41am 
Is it normal for the game to start stuttering when the network of the DataDrive gets too big, or do I just have too many mods?
janiTNT  [author] 22 Sep, 2024 @ 6:59pm 
pretty much yea
Baka yellow 22 Sep, 2024 @ 5:10pm 
lmao. tfw someone decides to make a "rebalance" which really just adds morte to a beta mod. You did say "go ahead and do this" right? iforgor.
janiTNT  [author] 21 Sep, 2024 @ 9:06am 
you can find my discord on the information of my jani shipyard mod
VOD 21 Sep, 2024 @ 8:47am 
i should let you know however ther is already some one whos gotten ther hands on ur code and has made a rebalanced mod version of your current mod ther user is Enderluck from what iv seen
VOD 21 Sep, 2024 @ 8:44am 
fine by me if its something that cant be avoided i will suck it up :> cuz along with the actual AE2 mod for minecraft iv been waiting a very VERY long time for somthing like this for this game <3
janiTNT  [author] 21 Sep, 2024 @ 8:36am 
yeah its not really able to not do that sadly
VOD 21 Sep, 2024 @ 8:23am 
other then the lag generated by large systems its perfect ;l
VOD 21 Sep, 2024 @ 8:23am 
nooooo dont delete it T^T
janiTNT  [author] 21 Sep, 2024 @ 8:18am 
not today, not right now
janiTNT  [author] 21 Sep, 2024 @ 8:18am 
i'll delete it because it cant change the icon
VOD 21 Sep, 2024 @ 8:02am 
can be like your lil beta tester XD
VOD 21 Sep, 2024 @ 7:42am 
if u wish we can get in contact on discord and i can give you my findings when i first came across the mod and began testing with it
VOD 21 Sep, 2024 @ 7:40am 
@janiTNT
please dont delete it master :< its so handy to use as it is

personal i would recommend trying to reduce the lad generated from large systems as the larger they get the more laggy connecting systems to one another that all i have on the subject other then that i find it perfect as it is right now
janiTNT  [author] 21 Sep, 2024 @ 7:37am 
its NOT FINISHED RAAAUGH
do note that this will be deleted and will be re-released one day
VOD 21 Sep, 2024 @ 5:15am 
i found this mod by mistake and HOLY HELL ITS FIXED SO MUCH PROBLEMS FOR ME i love you :0