Tower Unite

Tower Unite

MiniGold
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Update: 1 Sep, 2024 @ 1:31am

Gameplay Changes/Fixes
- Fixed being able to putt into the end piece at the start of Hole 11
- Added a couple blocking volumes in Hole 11 to hopefully make staying on the yellow HIO path a little more consistent (also adjusted the HIO cannon's aim)
- Hole 5 roulette starts moving after 0.5 seconds (was previously after 1 second)
- Attempted to fix a couple weird bounces in Hole 2 and Hole 9

Optimizations
- Hole 5 roulette now stops spinning at the start of Hole 6
- Disabled collision on mirage pyramids in Hole 9
- Fixed a large handful (~120) of items that weren't being hidden when not needed
- Added more Relay to All modules to hide extra parts of the map when they're not visible (notably, large swaths of terrain and course pieces).
--- ~600 more items are hidden during the Island holes
--- ~200 more items are hidden during the Casino holes
--- ~100 more items are hidden during the Pool holes
--- FPS improvements are kinda negligible, but are most noticeable in the Island holes

Art Updates
- The casino resort now actually has a name and logo
- Added handrails to the ramps around the pool balconies and darkened their concrete floors, making it virtually impossible to push people off the sides
- Updated visuals for the plaque and dock on the Egg of Twine Island
- Added some grass to the second island in Hole 4
- Beach ramps are now sandy at the bottom
- Recolored Hole 8 start pad to match the grass
- Added another tiki torch to the left at the start of Hole 18
- Tucked in the chairs on the roof in Hole 18
- Changed the rooftop pool texture in Hole 18
- Changed the texture of the sand at the bottom of the ocean

Art Fixes
- Fixed several little issues with the blue concrete borders on the entry walkway in Hole 5
- Patched a couple holes in terrain in Hole 12
- Fixed inconsistent wall texturing for the staircases running down to the beach near the pool
- Fixed a keg poking through the back of the bar in Hole 1
- Added missing borders around the pool
- Fixed wet send decals creating a thin line at the top (most noticeable on the HIO hole piece in Hole 17)

This should be the last 'major' update for this map, I hope.

This update has some optimizations that might help performance just a bit; I don't think I'll be able to do anything else to improve performance after this, unless an update adds more optimization tools or something.

I also updated the artwork on a lot of stuff that looked kind of bad, at least to me, so the map should be more consistently nice to look at.

Thanks again for the likes and favorites and stuff. My second most liked map (Oak Springs, for Virus) only has 28 likes as of writing so to have over 210 on this one is kinda nuts. Please check out my other maps by the way. They are sooo cool.

Update: 17 Aug, 2024 @ 7:04pm

Gameplay Changes/Fixes
- Attempted to fix a case where you could bump into a seam between curve pieces while being boosted into the unique area in Hole 9 (Immersive Gambling)
- Increased the force of the boost pad in front of the loop in Hole 5 (and added a hidden boost volume after it) to make sure the ball doesn't slow down too much

Art Updates
- Added brushed metal support beams to Hole 8 (Ball Race)
- Added a dark concrete floor for the base of the rotating golden statue
- Updated the first island in Hole 2 to look a little less ugly/unnatural
- Fixed a bit of z-fighting on the spa floor

Thanks for the likes and sucbscribes and the favorites :]

Update: 16 Aug, 2024 @ 6:00pm

Gameplay Changes/Fixes
- Removed a couple awkwardly-placed intersection pieces in Hole 15's first pavilion
- Lowered the wall height on the side-shift pieces at the top of Hole 15's first pavilion (Max -> Medium)

Update: 16 Aug, 2024 @ 5:58pm

Gameplay Changes/Fixes
- Edited Hole 15's final pavilion to make landing at the top of the slope less common

Art Updates
- Added a couple intersection pieces that were missing in Hole 7 (Bingo Board)

Update: 16 Aug, 2024 @ 9:54am

Gameplay Changes/Fixes
- Changed the flag hole in Hole 14 to be dipped (makes birdies easier to get, plus pars if you missed the HIO)
- Lowered the wall height of a small piece in Hole 8 (Ball Race)
- Stashed and replaced some straight pieces in Hole 15 to see if that fixes desync at all (probably won't)
- Fixed a case where you could bump into a seam on the first 90 degree curve in Hole 16

Art Updates
- Added extra scaffolds to the first pavilion in Hole 15
- Added beach towels near the umbrellas

Update: 15 Aug, 2024 @ 11:47am

Gameplay Fixes
- Fixed Hole 1 Camera Volume being deactivated
- Fixed an ugly seam caused by one of the wet sand decals
- Fixed a decal in the starting island area that wasn't being hidden later on

Update: 15 Aug, 2024 @ 11:38am

Gameplay Fixes
- Fixed a case where you could bounce and fall out of bounds in Hole 18
- Attempted fixes for bumping into a seam between pieces in Hole 6 (ramps) and Hole 3 (left path at start)

Art Updates
- Added wet sand decal to an island that I missed in the previous update

Update: 15 Aug, 2024 @ 9:09am

Gameplay Fixes
- Fixed a case where you could putt into a seam before getting on the up-left curve in Hole 1

Art Updates
- Added Canvas Decals to mimic wet sand along the beaches' shores
- Fixed the Full Power! sign in Hole 13 floating in front of its posts
- Increased the volume of the room tone ambience in Level 10

Update: 14 Aug, 2024 @ 10:14pm

Gameplay Fixes
- Boost pads in front of loops now set force rather than adding it, hopefully preventing cases where a frame skips and you're left stuck getting boosted forever

Update: 14 Aug, 2024 @ 9:57pm

Gameplay Fixes
- Added some Blocking Volumes and OOB Volumes to Hole 5 (All-In on Green) to prevent cases where the final boost pad could get you stuck out of bounds

Shoutouts to the dev who added the 18 holes tag to this map. You are so awesome