Tower Unite

Tower Unite

MiniGold
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Update: 3 May @ 11:24am

- Removed optimizations related to hiding items since they may or may not have been causing horrible lag for anyone not hosting in multiplayer games

Update: 20 Apr @ 5:22pm

Fixes
- Fixed intro cams for Hole 1 and Hole 3 being swapped and looking at the wrong flag pole (I briefly considered swapping the places of holes 1 and 3 while making the recent major update and forgot to fix the cameras when i reverted that change)

Update: 20 Apr @ 5:13pm

Fixes
- Hole 1: Added a Putt Volume over the yellow ramp that prevents putting and doesn't save position if your ball stops on the ramp

Update: 19 Apr @ 6:12pm

Hole Changes
- Hole 7 ("Bingo Board"): Changed the launch destinations for the bounce holes to hopefully prevent getting stuck in an endless loop

Update: 19 Apr @ 5:41pm

Hole Changes
- Hole 1 ("Mini Gold"): Reworked the entire upper half of this hole. Increased par from 6 to 8
- Hole 3 ("Putt for Me. Putt and Crawl Like a Baby. Can You do It?"): Completely reworked. Lowered par from 6 to 5. Renamed to "Ripples and Waves"
- Hole 4 ("Mega Gold"): Removed the middle dividing wall at the start of the second island
- Hole 6 ("Putting from the Rafters"): Added an extra wall and ramp to the middle platform and massively reduced its corner angle. Should make the jump a little easier
- Hole 9 ("Immersive Gambling"): Gongs now move from side to side. Increased par from 7 to 8
- Hole 11 ("Spaghetti Drum Pile"): Flag hole is now dipped. Lowered par from 3 to 2
- Hole 13 ("Up and Around"): Remade the bottom half of this hole. Added a few moving obstacles
- Hole 18 ("All That Glitters"): Removed the ugly giant island strip, changed the force and angle of the cannons
- General: Adjusted wall height for various pieces across the map

Art Changes
- Redecorated/retextured the resort floor's ground floor windows, pavement, and seawalls
- Made a new area for the new Hole 3 (Ripples and Waves)
- Moved the "Mega Gold" statue from the front of the resort building to the starting area of Hole 4
- Retextured carpets in the casino
- Added some tiki dock lamps to the starting archipelago area
- Probably 100+ minor retextures and tweaks that aren't worth detailing

Fixes
- Hole 2: Fixed an ugly seam in the sand behind the upper flagpole
- Hole 5: Fixed an out of bounds volume overlapping with the course just behind the starting pad
- Hole 4: Added invisible walls around a curved piece to prevent getting flung out of bounds
- Hole 9: Disabled effects on a really annoying loud boost pad
- Hole 9: Added invisible walls in the upper area to prevent bouncing on nothing and falling out of bounds
- Hole 9: Fixed the hidden boost volume at the end of the hole not actually covering the entire side shift piece, causing you to not get carried sometimes
- Hole 10: Fixed being able to slip through the map's bottom out of bounds volume if your framerate is low
- Hole 12: Adjusted invisible walls on the initial curved piece to prevent getting flung out of bounds
- Hole 13: Fixed an out of bounds volume overlapping with the course near the flag pole
- Hole 16: Added more invisible walls to the curved slide to prevent getting flung out of bounds (esp. with high/uncapped framerate)
- Hole 16: Attempted to fix a couple especially bad spots where you could bounce on or collide with an invisible seam between course pieces

Optimizations
- Disabled collision on probably like 400 items in the map
- Removed ~340 items by simplifying various structures
- All boost/camera/teleport volumes are now only active in the holes where they are used
- Reduced the amount of lights in the map to reduce the amount of light sources that overlap with each other
- Disabled 'Cast Shadow' on a single campfire that still had it enabled
- Enabled Fill Light for a couple placeable lights
- Disabled various effects in the unique area in Hole 9 when it's not in use
- Lowered the amount of items connected to certain Relay To All Modules, which should very slightly improve load times
- Fixed ~100 items not hiding in areas where they aren't used/visible

Update: 9 Jan @ 2:21pm

Art Updates/Fixes
- Fixed a patch of beach near Hole 1 that was missing the subtle "wet sand" decal effect

Update: 9 Jan @ 2:11pm

Gameplay Changes/Fixes
- Hole 5: Increased "dipped-ness" of the flag hole, hopefully fixing cases where you might be left spinning around the roulette wheel endlessly
- Hole 5: Should be less likely to bump into nothing after the loop-de-loop

Update: 6 Dec, 2024 @ 9:24pm

Art Updates/Fixes
- Changed a wall mounted fountain behind Hole 14 to use the Water Stream texture instead of the Waterfall texture; should no longer be a missing texture if you're playing in DX10 mode

Update: 6 Dec, 2024 @ 9:15pm

Gameplay Changes/Fixes
- Hole 18: Fixed OOB when dropping into the first cannon drop hole. This one is like really bad. I don't know how I never noticed it. Sorry

Update: 3 Dec, 2024 @ 8:28pm

Gameplay Changes/Fixes
- Hole 18: Patched a small spot at the starting area that wasn't covered with an OOB Volume