Knights of Honor II: Sovereign

Knights of Honor II: Sovereign

Prime Tweak Pack
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Update: 14 Feb @ 4:17am

Added the following reductions to AI.def:

In Budget:
Military = (25 - Espionage / 2 + king_warfare_ability)
Economy = (55 - Espionage / 2 + king_economy_ability)

In Upkeep:
Military = (15 + king_warfare_ability)

Global:
BigBonusPower = 2;
BonusPower = 1.2;





Update: 19 Dec, 2024 @ 2:19pm

Fix Update
- Updated MAX/MIN numbers of AI marshals
--- MAX NUMBER = 14 --> 8
--- MIN NUMBER = 4 + MIN( Num_Wars, 2 ) --> 1 + Num_Wars
- More AI diplomats possible
- Reduced all other required minimum in order to reduce impacts on economy

Update: 19 Dec, 2024 @ 2:01pm

Update

Update: 4 Oct, 2024 @ 10:34am

Release Notes v5.0
  1. No units have been added in this mod that weren't already part of the game package . A new 100% historical mod that will progressively add historical units with detailed advanced AI-generated images and balanced stats is ongoing!
  2. Military units have been reallocated so that they are more frequently bound to the player's kingdom/culture and less bound to specific provinces (excepted Highlanders, Templars and Teutonic Knights who remain exclusively bound to specific provinces).
  3. Added new cultural unit sets: Caucasian, Turkish (Ottoman), Italian, Iranic and other minor ones. Each unit set employes its own units.
  4. Papal State playable. All papal actions are still viable. The player (the Pope) can call for crusades, arrange peace, excommunicate and absolve other kingdoms if the Papal Council formally agrees (sometimes it doesn't).
  5. The "leiðangr" call for Norse Warriors in Pagan lands is less expensive and produces larger squads.
  6. The Pope is still gonna ask for funds but less frequently
  7. The Crusade armies have now a higher chance to employ more specialized forces and less peasants.

Update: 18 Sep, 2024 @ 3:33pm

Release Notes v4.0
  1. Suffixes "with this Knight", "in Province" and "in Kingdom" have been added into knights' tooltips to specify where bonuses are applied. This is particularly useful for military bonuses because the game doesn't tell you when, for example, an "attack bonus" is applied to units in the whole kingdom or in that marshal's army only. Feature only available in the English localization.

Update: 30 Aug, 2024 @ 5:36pm

Release Notes v3.0
  1. Extended to +20 the number of additional knights, with increasing wages if the same type (29 knights in total, ruler included)
  2. Increased from 10% to 30% the production allowed to an ungoverned province

Update: 30 Aug, 2024 @ 5:29pm

Update

Update: 20 Aug, 2024 @ 2:24pm

Bug fixing / Comments

Update: 20 Aug, 2024 @ 10:54am

Bug fixing / Comments

Update: 20 Aug, 2024 @ 9:44am

Bug fixing / Comments