Total War: WARHAMMER III

Total War: WARHAMMER III

Dux's Dwarf Balance Rework
Showing 1-8 of 8 entries
Update: 27 Jun @ 2:56am

6.2.1 update
  • Checked for compatibility; no changes required.

Update: 2 Apr @ 9:25am

6.1.1 update
  • Checked for compatibility; only table version updates needed

Update: 22 Dec, 2024 @ 8:19pm

6.0 update
  • Checked for compatibility; no changes

Update: 12 Nov, 2024 @ 12:21pm

5.3 update
  • Checked for compatibility; no changes

Update: 13 Sep, 2024 @ 11:15am

Update: v1.2
  • NEW ABILITY: "Iron Tactics" for Irondrakes
    This passive ability activates whenever Irondrakes are within 45m of a friendly Ironbreaker unit, granting them increased melee defence and speed (similar to Evasion). This has been added to promote using these units together as befits their shared origin.

Update: 22 Aug, 2024 @ 11:47am

Update: v1.1
  • Goblin Hewer recruitment moved from the Siege line to the Slayer line (with an extra requirement to have a Siege Workshop somewhere in the province). This was done to prevent a situation where Goblin Hewers could never be built in Karak Kadrin, as the regular Slayer chain cannot be built there (it's replaced with a special landmark version). h/t Cataph for the suggestion.
    NB: Malakai can still build Goblin Hewers from his airship's Siege line.
  • Irondrake recruitment removed from Malakai's airship, as Malakai cannot install a Gromril forge on that thing (there is no Armoury line). Malakai can still build Irondrakes from his settlements, of course.
  • To make the firearms chain on Malakai's airship more worthwhile in the absence of Irondrakes, Slayer Pirates have been moved here (this is purely a flavor thing, as previously they were just on the main chain).

Update: 22 Aug, 2024 @ 8:44am

Update: 21 Aug, 2024 @ 9:38am