Total War: WARHAMMER III

Total War: WARHAMMER III

Dux's Dwarf Balance Rework
18 Comments
Dux  [author] 7 Apr @ 6:15am 
@Omnplayer:
Absolutely, feel free.
Omnplayer 6 Apr @ 11:02pm 
I've made a compatibility mod for this, Lost and Found, and Bring Back the Mid-Game. Would it be okay for me to post it?
Innuendo 14 Feb @ 10:08pm 
Appreciate your work!!!
Dux  [author] 6 Feb @ 12:27pm 
@Omnplayer:
There may some conflicts since it looks like that mod changes some of the same things (e.g., Irondrake recruitment), but I think it would mostly work fine.

@Trepen0004:
Thanks! I have a personal (unreleased) balance mod with multiple little adjustments to several races, but as of yet, nothing so substantial for a single race as I've done for the Dwarfs here.
Trepen0004 6 Feb @ 3:21am 
Interesting stuff. Any other factions that need similar treatment in the future?
Omnplayer 5 Feb @ 11:52pm 
Would this work with Recruitment changes: Bring Back The Mid-Game?
Dux  [author] 22 Dec, 2024 @ 8:20pm 
@LJH:
Thanks! Glad it's getting some use.

@all:
Mod verified working in 6.0.3. Green checkmark applied.
LJH 17 Dec, 2024 @ 2:08am 
great mod
Dux  [author] 12 Nov, 2024 @ 12:27pm 
Mod checked for compatibility with 5.3.x
Dux  [author] 13 Sep, 2024 @ 11:27am 
Update 2.2: New Ability - IRON TACTICS

Irondrakes have a received a new passive ability, Iron Tactics, which activates whenever they are within 45m of a friendly Ironbreaker unit, granting them increased melee defence and speed (similar to Evasion). This has been added to promote using these units together as befits their shared origin.
Smaug 31 Aug, 2024 @ 8:34am 
The way how unit recruitment tiers have been compressed again and again I think is to make the anemic AI actually be able to reach top-tier units.
Smaug 31 Aug, 2024 @ 8:30am 
Aye, that's some fine mod. *toasts*
Daverin2112 23 Aug, 2024 @ 7:37am 
All good then! Otherwise sweet set of changes, they all seem intuitive to me!
Dux  [author] 23 Aug, 2024 @ 7:12am 
That is intentional. Volley Fire is only for Thunderers by design, as is the recruit rank bonus (Slayer Pirates get this bonus later in the Slayer line).
Daverin2112 23 Aug, 2024 @ 5:14am 
Well, wrong mod, apparently. Sorry about that!

What IS your mod for sure is, Volley Fire does not apply to slayer pirates; is that intentional, or just due to bringing it back from the grave?
Dux  [author] 23 Aug, 2024 @ 4:22am 
Thanks for the feedback! The mod should not be doing that, but it does change the last tech on the Great Weapon line so that Quarrelers w/ GW and Rangers w/ GW also receive Charge *Reflection*. Perhaps that's what you're seeing? Also worth noting that shielded Dwarf Warriors and Longbeards -- as well as GW Longbeards -- already had Charge Defense Against Large by default in vanilla. This is the main reason why I thought Hammerers ought to have it, too.

Thanks for checking out the mod. I hope you're enjoying it!
Daverin2112 22 Aug, 2024 @ 6:56pm 
Hey, I think your mod is actually giving every melee GW dwarf charge defense. Tbh, maybe not a terrible idea due to just how much better shield is right now, but still, reads like you only intended it for hammerers.
Daverin2112 22 Aug, 2024 @ 10:10am 
Nerfed Ironbreakers?!? That’s going in the book!!!

Trope joke aside, the changes here actually make a ton of sense. Ironbreakers still will be the best defense on the game, although t3 sounds frightening.

I love that you also snuck a campaign buff in for longbeard GW; now they won’t be auto-pass due to sharing a tier with hammerers.

Look forward to trying this!!!