Garry's Mod

Garry's Mod

[VJ] Custom Half-Life Renaissance SNPCs
Showing 1-10 of 14 entries
< 1  2 >
Update: 18 May @ 6:42pm

v1.6.0
-added full NPC Controller support
-Fixed NPC Controller break down when the variable HasRangeAttack/HasMeleeAttack is replaced
-NPC Controller can navigate through all their attacks
-Kingpin R losses a lot of energy when Beam is stopped forcefully
-NPC Controller allows the player to stop Kingpin R's Beam
-NPC Controller can turn On/Off Kingpin's shield

Bullsquids:
-added eat behavior
-Start eat routine after 15 secs when food is found
-added 2 sounds and 2 animations while eating
-Optimized Toxicsquid and Poisonsquid Flame effect, considered their brightness and functions used in them and reduced it
-fixed the height the projectile prediction curve had when large distances
-Higher blinking rate
-added blood effect to Hybridsquid and Devilsquid

Update: 28 Apr @ 8:03pm

-Update to VJ Base Revamp + AI Changes
-added extra flinch animation to Kingpin R
-added 1 sound to Kingpin R
-Removed unsupported dissolve function

Update: 9 Mar @ 6:08pm

-Kingpin Beam fixes + optimizations
-undone unused funcs

Update: 1 Mar @ 8:28pm

-Poisonsphere and icesphere no longer gib when target killed(HLR)

Update: 1 Mar @ 11:04am

-spawnmenu options inside the "Vj Base" tab so players have the chance to set their preferences.
-added Toxicsquid mines intended to stick to any solid surface.
-Toxic Mines scale size and damages overtime.
-Toxic Mines tracelines check skybox or world surfaces to enable motion after physics collide.
-Toxic Mines parents to Players, NPCs, Nextbots, props, ragdolls and any solid entity, ignores owner allies and map nodraw solids.
-added adjustable Toxic Mines count to optimize the engine entity limit.
-Fixed bulls melee animation events and moved it to a correct use function.
-firesphere melts underwater.
-icesphere floats in water enviroments.
-Added Poisonsphere, Hybridsphere and Toxicsquid spit realistic behavior underwater.
-icesphere, Poisonsphere, Hybridsphere and Toxicsquid spit particles change to a "compressed" state in water.
-Fixed Hybridsphere pitch-black surface model
-added sound pitch radomization to all the spit spheres.
-optimized code in every entity

Update: 21 Oct, 2024 @ 2:19pm

-compatibility bugfixes and renamed functions.
-fixed functions overrides all over the place in Ignite, Extiguish and IsOnFire.
-removed Collide, NoCollide and CanCollide functions as they can crash the game.

Update: 20 Oct, 2024 @ 9:15pm

-fixed meta IsFrozen function on players

Update: 20 Oct, 2024 @ 5:04pm

-Devilsquid flames ignite enemies
-some bugfixes

Update: 27 Aug, 2024 @ 7:28am

Kingpin Deviants:
-fixed summon checks, no allies will spawn stuck on world or anything that collides with SNPCs. Cancel summoning when no space available.
-fixed summon check traceline ignore solids if started outside world.
-added bone followers to attach particles on other than the attachments, in the head or the little tube ears bone position. Tr.StartSolid?
-fixed RangeDistance summon code break where if out of range infinite allies would spawn in.

Bullsquids:
-fixed more range code breaks when out of the VJ base RangeDistance value.
-added custom blood and projectile particle systems to Poisonsquid.
-lowered projectiles curved trajectory.
-Hybridsquid spits repetitions change every time.
-some do melee quicker now

Update: 23 Aug, 2024 @ 2:29pm

-fixed flame particle