Garry's Mod

Garry's Mod

Newtonian Physgun
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Update: 3 Jul @ 7:51pm

- raise max range to trace limit

Update: 20 May @ 10:34pm

- fix for a certain addon detouring util.TraceLine[github.com]

Update: 9 Apr @ 2:29pm

- fix for when trace result entity is null

Update: 5 Apr @ 9:11am

- allow holding onto certain npcs that exist with physics after death
- follow the grabbed bone for players and certain npcs

Update: 5 Apr @ 5:49am

- fixed being unable to grab npcs that lack a physobj
- fixed physgun beam position being incorrect clientside when grabbing certain npcs
- fixed a singleplayer issue where the physgun beam would randomly be grabbing the wrong entity clientside
- fixed being unable to grab parented entities

Update: 20 Feb @ 8:53am

do not run Player:GetCurrentCommand clientside

Update: 19 Feb @ 1:24pm

revert remove glitchy clientside falling fix

Update: 18 Feb @ 8:59pm

movement prediction for world (thanks wholecream), remove glitchy clientside falling fix

Update: 5 Jan @ 10:31pm

check grabbed entity is alive, fix glitchy clientside falling

Update: 20 Oct, 2024 @ 1:58pm

fix for when baddons overwrite math.QuadraticBezier incorrectly and cause errors