Shadows of Forbidden Gods

Shadows of Forbidden Gods

Aberrant Metal
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Update: 19 Oct, 2024 @ 4:16pm

  • Fixed bug causing Laborer armies not to spawn for Dark Empire cities with cores
  • Dark Empire rulers with Laborer armies should no longer be motivated to fund the eldritch mass of twisted humans
  • You should now be able to convert Dwarven subsettlements using your powers
  • Repomen should now be a little less eager to target elven cities and more eager to go after smaller, more defenseless settlements
  • Mobile Factories now generate more menace
  • Factories should now have the Dark Coronation challenge if they are a kingdom's capital
  • Laborer armies should be more motivated to attack armies raziing their home core if they have enough health
  • Modified hero motivation to destroy cores to hopefully make them spam it a little less
  • Added a safeguard to the code so that integrating factories into the Dark Empire won't cause a crash
  • Added a safeguard to the code so that the massive, eldritch factories won't rise up in rebellion against their Dark Empire overlord

Update: 16 Sep, 2024 @ 6:20pm

  • Fixed smog-born orc icon size for the 1.1 version
  • Smog-born orc armies should now have a cooldown for respawning if destroyed
  • The Wandering Labor event should no longer fire for orc fortresses
  • The Chief Engineer trait should now take into account if a settlement has a destroyed core or not
  • The Aberrant Laborer minion trait should no longer apply to challenges like Rest and Resupply
  • Heroes within Dark Empires should no longer do the destroy core quest
  • The Destroy Core quest now factors in enshadowment for hero motivation

Update: 13 Sep, 2024 @ 10:36pm

Update: 13 Sep, 2024 @ 10:26pm

Update: 13 Sep, 2024 @ 10:18pm

  • Fixed a null error for one of the midchallenge events

Update: 13 Sep, 2024 @ 7:53pm

  • Greatly reduced the chance for the farmers event to fire.

Update: 13 Sep, 2024 @ 7:49pm

Update: 13 Sep, 2024 @ 5:15pm

Update: 13 Sep, 2024 @ 5:01pm

  • Added a couple of more events
  • Edited the Chief Engineer's menace gain to only be 0.1/turn

Update: 10 Sep, 2024 @ 4:14pm

  • Smog-Bound's decay now scales based on the amount of Eldritch Smog already present in the end location, with more smog equating to faster decay.
  • Smog-Bound can now only be cast on a location with less than 50% Eldritch Smog.
  • [Laborer armies now add danger to the Banish Core quest. This additional danger scales based on their current HP.
  • Buffed Polluting Presence: the amount of Eldritch Smog the supplicant generates each turn scales based on their location's Shadow.
  • [Changed Chief Engineer: whenever the supplicant infiltrates a city's POI, a new Production Core is automatically generated there if one doesn't already exist. However, they gain 0.5 menace each turn.
  • Moved Chief Engineer's old mechanic to the Accursed Foreman trait.
  • Witch covens should now have access to the Holy Fumes tenet.
  • The danger for the Destroy Core quest in Abyssal Cities now scales based on the Abyssal City's population
  • The danger for the Destroy Core quest in Orc Fortresses now scales based on the local Orcish Industry modifiers
  • Dwarven cities can now build Dwarven Siphons. Siphon absorb smog and efficiency to boost the city's prosperity. Your agents can sabotage siphons to cause them to become unstable and explode.
  • Added a few Aberrant Metal-themed midchallenge events
  • Adjusted some values here and there