Shadows of Forbidden Gods

Shadows of Forbidden Gods

Aberrant Metal
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Update: 8 Sep, 2024 @ 9:36am

  • You can now cast Start Production on Abyssal Cities
  • Abyssal Cities with a Production Core do not generate Eldritch Smog, but instead generate Contaminated Waters
  • Contaminated Waters will spread to neighboring Sea tiles, reducing habitability and giving a boost to deep one cult growth. At 100% charge, they will begin to generate their own Eldritch Smog.
  • You should now be able to cast Start Production on Dwarven cities if you have the DLC enabled
  • Adjusted Acid Rain's damage and decay. Heroes will take less damage, while armies will take much, much more.
  • The Chosen One is now immune to Acid Rain, due to an eldritch magick known as plot armor
  • Heroes will now look at locations with Acid Rain and think "Hm, maybe I shouldn't go there..."
  • Acolytes should now look at temples overtaken by the Aberrant Metal and think "Hm, maybe I shouldn't build another temple there..."
  • Elven cities can now cast Nature Rituals, which will clear out any Eldritch Smog or Contaminated Water modifiers in their region. Your agents can corrupt these rituals to make them useless. You can enable/disable Nature Rituals as a mechanic in the mod's configuration options.

Update: 2 Sep, 2024 @ 6:20pm

  • You can now cast "Start Production" on infiltrated Orc Fortresses
  • Production Cores in Orc Fortresses are tied to Orcish Industry instead of population. They also halve the decay rate of Orcish Industry and make that modifer grow twice as fast.
  • Orc Fortresses with a Production Core will gain a Smog-born modifier, which, when it reaches 100%, will allow for the Orc Horde to expand into neighboring wastelands and transform the local Orc army into an army of Smog-born
  • The Lay Low challenge should now appear in Aberrant Factories
  • Added some pop up messages to help give info on some of the elder god's mechanics

Update: 1 Sep, 2024 @ 1:22pm

  • Removed the world panic increase by creating factories
  • Made it so that the Smog graphic does not appear over locations for better readability
  • Acid Rain should no longer harm Aberrant units or Undead units
  • Acid Rain should properly dissipate and no longer grow if placed over a Core. No more permanent Acid Rain storms
  • Adjusted the decay of Acid rain so that it scales with its charge (minimum of -2 decay/turn)

Update: 30 Aug, 2024 @ 3:22pm

  • Fixed an issue with the Aberrant Laborer minion's hydrophobia causing them to crash the game

Update: 29 Aug, 2024 @ 10:55pm