Arma 3
Get Wrecked Altis [Vehicle Combat Sandbox]
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Update: 11 Jul, 2016 @ 10:56pm

Update: 16 Jul, 2015 @ 7:05am

This is primarily a release to maintain compatibility with Arma 3 1.48. Older versions may or may not function correctly with this latest update.

Highlights

- Combined cleanup scripts into events loop to improve server fps
- Guided missile, lock-on, railgun, mines and explosive damage now affected by target armor
- Notifications and alerts should now fade a bit more smoothly
- Updated several commands to avoid conflicts in 1.48
- Fixed - PreviewLocation defaulting to the sea
- Fixed - Owner not being set on vehicle creation to lock terminal correctly
- Fixed - Vehicle lock halo not showing
- Removed - Tailored vehicle textures in favor of file size reduction
- Removed - Respawn scoreboard flashing on death screen
- Added - Auto height snapping of similar types to object manipulation
- Added - Custom sound effects to attach/detach actions

Update: 22 May, 2015 @ 3:44am

Highlights:

- Stratis map support, with three new zones - Airbase, Peninsula and Beach
- Weapon damage and armor rebalance
- Vehicle melee weapons - Metal Spikes, Concrete Pylons and Wooden Battering Rams
- First person is now enabled in both combat and the workshop
- A number of script and network optimizations to improve FPS and stability
- Fixed - Stats system now functioning correctly
- Fixed - Game crashes involving HMG/GMGs and vehicle collisions while in zone
- Added - Rocket Pods, Harpoon, Teleportation Pad, Electromagnet
- Added - EMP Resistant Fencing, Military Grade Concrete, Chainlink Panel
- Added - Box Truck, Fuel & Ammo Trucks, Tempest to available vehicles
- Added - Vehicle name generator

Known Issues:

- Tempest cannot have textures applied to it.

A full changelog is available at http://getwrecked.info/changelog.


Update: 22 May, 2015 @ 3:27am

Update: 19 Feb, 2015 @ 7:10pm

Hotfix #2:

- Fixed - Nuke not dealing any damage
- Fixed - Magnetic coil script error
- Fixed - Changed settings menu mouse bind back to double click to toggle
- Fixed - Emergency parachutes can be deployed multiple times while active

Update: 17 Feb, 2015 @ 10:22pm

Hotfix #1:

- Fixed - Attached weapons should now be properly immune to damage
- Fixed - Flamethrower consuming ammo in addition to fuel
- Fixed - Invulnerability not working vs bag of explosives
- Fixed - Attached static weapons disappearing after second save
- Fixed - Hud failing to update after dropping explosives
- Fixed - Explosives dropping all in one stack rather than individually

Update: 17 Feb, 2015 @ 2:04am

Highlights:

- !fixdlc command to toggle Karts DLC ads
- Added support for up to 12 players
- Random supply drops in battle zones that can contain power ups
- Nitro pads for epic getaways
- New Camo, Fire and Pink paints
- Reworked damage and armor system to prolong engagements
- More keybinding options (disable left click to fire for specific weapons)
- Vehicle taunts to humiliate your opponents
- A range of optimizations to improve client and server fps and reduce network load

A full changelog is available at http://getwrecked.info/changelog

Note: All vehicles made in earlier versions are compatible, although it's recommended to save, clear and load the vehicle again before attempting to use it. Vehicles made in v0.8 are not backwards compatible with v0.7.7.

Update: 10 Nov, 2014 @ 4:43am

General

- Swapped Kart DLC driver units for pilots so people without the dlc don't get harrased
- Streamlined vehicle loading so it's running from just one script
- Higher resolution Vehicle Service Terminal image to stop it disappearing at lower resolutions
- Moved spawn location at airfield that was above runway edgelights
- Laser sound effect should be a bit more noticeable
- Text added to vehicle service terminal icons
- Deploy menu should now work a bit more reliably
- Reduced quality of all vehicle textures to bring down overall file size (feedback needed here)
- Settings key in a vehicle now bindable to User Action 20
- Last vehicle should now be auto-loaded at a nearby pad when you respawn at the workshop

Balance

- Magnetic Coil will no longer activate if the source vehicle is dead or emp'd
- Kart & Quadbike now have slightly lower mass modifiers so they can handle heavier parts
- Increased kick-back for Railgun and reload time is now 20 seconds
- Railgun now only does 50% damage to intersecting vehicles
- Effective range of Magnetic Coil reduced slightly and reload time increased
- Mortar round now has less variance and a faster speed when locked
- Newly parachuted vehicles no longer show tags
- Lowered overall weapon damage slightly
- Improved spawn protection - you are now invulnerable, fire proof and lock proof for 5 seconds after chute detaches, you are also worth less money
- Cloak now has a 5 second cooldown after it is deactivated

New

- Added filter button to buy menu
- Added new hud marker for junk piles
- Added Flamethrower (WIP)
- Added cleanup scripts for abandoned and dead objects
- Added simulation toggle system for vehicles not in current zone

Fixes

- Fixed - Save system now automatically compiles and re-enables simulation on target vehicle to counter 'No valid vehicle' error
- Temporary Fix - HUD failing to update on deploy due to lag (needs testing)
- Fixed - Default vehicles now should have a value when killed
- Fixed - Vehicles saved for the first time (with prompt) now properly get their new name
- Fixed - burnIntersects and railgun no longer tag own player
- Fixed - handleKill spamming the server with 'logKill' requests when a vehicle is blown up
- Fixed - Vehicles disappearing in workshop area (stay within 10m of it and nothing should happen)
- Fixed - Key binds for some weapons not working despite being bound correctly (Railgun/Rocket Launcher primarily)

Update: 10 Nov, 2014 @ 4:38am

Update: 10 Nov, 2014 @ 4:31am