Barotrauma

Barotrauma

RRR Armaments
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Update: 27 Oct, 2024 @ 5:02am

Fixed 8 gauge double barrel showing wrong inventory icon from previous update
Updated Infiltrator Helmet, Vanguard Helmet, Vanguard Opressor AR , Großwildjäger, Pulemyot, Avtomat, Hand Breaker, Maschinegewehr, Stormer, Coalition Assault Shotgun, Coalition Assault SMG, Coalition Supressed Combat Shotgun, Coalition Precision Marksman Rifle sprites to their modern versions

Update: 26 Oct, 2024 @ 2:26am

Fixed Renegade Oppressor AR drum mag having old localisation
Upgraded some Fuel for the Fire gun sprites to their modern versions
Raffica and Nimrod now have RRR stat cards and balancing

Raffica:
Removed quality modifier
Buffed damage by 15%
Reduced spread by 4
Made dual wield accuracy penalty more severe
Made it never jam

Nimrod:
Removed quality modifier
Removed from being fabricatable... this is the point of vintage weapons no?
Increased fire rate from 375 to 500
Reduced spread by 2
Buffed damage by 20%

Adjusted The Wanderer (Unique 10mm pistol) magazine icon to show that it can take extended magazines
Removed dual wield penalties from The Wanderer

With these changes the Nimrod and Raffica will be added into RRRA Mission Pack 1 loadouts soontm

Update: 21 Oct, 2024 @ 4:51am

Finally an update that was actually fun to make

Some 7.62x39 buffs cause they felt more like an expensive sidegrade to 5.45 in terms of penetration

Buffed Renegade Oppressor Assault Rifle FMJ penetration from 7.5% to 10%

Buffed Renegade Oppressor Assault Rifle AP penetration from 15% to 20%
Buffed Renegade Oppressor Assault Rifle AP gunshotwound damage from 15 to 18
Buffed Renegade Oppressor Assault Rifle AP deep tissue injury chance from 20% to 25%

Buffed Renegade Oppressor Assault Rifle DU penetration from 25% to 30%

Buffed Battle Rifle FMJ penetration from 15% to 20%
Buffed Battle Rifle FMJ extra gunshotwound damage chance from 20% to 25%
Buffed Oppressor Battle Rifle FMJ penetration from 20% to 30%

Removed Deep Tissue Injury from 5.45 DU bullets to be in line with their 7.62 counterpart

8 Gauge Incendiary overperformed in a good few cases and even occasionally 1-shot armored targets so it got a general price increase and a small rework in damage values
It should now feel like an actual expensive round whilst also not being too overpowered by destroying anyone and anything
Made 8 Gauge Incendiary crafting recipe create 8 shells instead of 12
Made 8 Gauge Incendiary cost 1 additional plastic
Nerfed 8 Gauge Incendiary penetration from 10% to 0%
Nerfed 8 Gauge Incendiary Burn damage from 6 to 2
Removed 8 Gauge Incendiary microstun values
Buffed 8 Gauge Incendiary Gunshotwound damage from 0 to 5
Increased 8 Gauge Incendiary price cost by 100%
If the shell still feels off in some ways feel free to leave feedback

Increased All 8 gauge inventory and cabinet stack sizes
Fixed Never Jams trait missing from precision rifles

Update: 20 Oct, 2024 @ 5:08am

Lowered big bore shell sell price a lot

Update: 19 Oct, 2024 @ 3:14pm

Fixed Sturmgewehr being able to load multiple magazines

Update: 19 Oct, 2024 @ 1:32am

Fixed some prototype weapons not being able to be crafted into masterwork versions because their crafting skill requirements were too high

Update: 18 Oct, 2024 @ 5:57am

Updated steam page

Removed Underbarrel Grenade Launchers from weapons - Yes I know this will probably be a controversial change but the way they currently work in this mod they break way too many things and I'll need a while to look into this, fix the issues and hopefully bring it back one day, atleast this gives you a reason to craft dedicated grenade launchers!

Fixed HMG mag recycling recipe not following previous changes

Rechambered Veteran's Rifle into magazine equivalent, buffed its damage and penetration and slightly increased fire rate & lowered spread so it can fulfill a DMR role for its weapon tier (Since I changed so many stats you will probably have to spawn this one in again or it may be broken in your save)

Update: 17 Oct, 2024 @ 2:39am

Readded Infiltrator Covert AR Magazine (These will also likely be rolled out to RRRA Mission Pack 1 loot drops soon-ish)
Made Infiltrator Covert AR Magazine cost the same to reload as regular mags so... very cheap, hold onto them
Increased Infiltrator Covert AR Magazine stack size

Increased movement speed of combat hardsuit nuclear upgrade to be more noticeable and meaningful
Moved the integrated helmet light of the nuclear upgrade & weapon sling upgrade to start from the visor instead of appearing from thin air

Changed Prototype Heavy Machine Gun Box to be more expensive
Changed Surplus HMG magazines to be much more expensive as to be in line with the general purpose MG crafting recipe
Changed Surplus HMG crafting recipe to require a machinegun parts kit instead of physicorium
Surplus HMG Ammo can now fit inside universal ammunition boxes

Fixed big bore shotgun shells not fabricating the correct amount of shells (5 instead of 10)
Hopefully fixed Utility Wrench spawning randomly and way too often in the world
Fixed Ribeyrolles showing up as a craftable item with no apparent recipe for it and increased its spawn chance from 0.6% to 5%

Update: 15 Oct, 2024 @ 8:02am

LAST ONE I SWEAR

Made standard 9mm mags slightly more expensive raw material wise

Update: 15 Oct, 2024 @ 4:51am

Some more minor adjustments and fine tuning related to previous patch