Barotrauma

Barotrauma

RRR Armaments
Showing 31-40 of 56 entries
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Update: 15 Oct, 2024 @ 1:54am

Fixed 8g and 6g shells being loadable inside of 12g shotguns
Made assault revolver bullets cheaper
Added crafting quality modifier for Prototype Precision Rifle, Prototype Assault SMG, Prototype Automatic Rifle, Prototype Assault Pistol

Nerfed Prototype SMG, Prototype Pistol, Prototype Heavy Pistol (This likely won't affect the gun in your current run if you're using it, if you want the stats to apply you might have to craft/spawn it again)
Added various Dual Wield penalties for many 1-handed weapons

Removed microstun from 9mm bullets
Made 9mm AP magazines more expensive
Reduced 9mm AP penetration by 5
Reduced .45 ACP AP-I penetration by 5

Made Covert AR ammo cheaper
Made Covert AR AP ammo recycling make sense mathematically
Made Covert AR AP ammo not make guns jam faster

Buffed Big Bore Shotgun Shell & Slug penetration and damage
Altered Big Bore Shotgun Shell to no longer require physicorium and flash powder to craft, instead being replaced with gunpowder and steel
Made Big Bore Shotgun Slug cheaper to fabricate in general

Update: 13 Oct, 2024 @ 8:56am

Fixed Coalition Supressed Caseless Combat Rifle, Prototype Repater, Service Repeater, Renegade Semi-Auto Rifle, Hammerhead, Raptor not correctly applying their increased/decreased damage values

Update: 13 Oct, 2024 @ 5:36am

The Service Repeater can now take Service Revolver rounds aswel as Surplus Revolver ones
Fixed PUCS advanced hazmat upgrade requiring recipe that doesn't exist
Added Renegade Diving Suit additional ballistic protection upgrade
Removed ballistic fiber from Renegade Diving Suit mag pouches upgrade and replaced it with steel

Update: 11 Oct, 2024 @ 3:41am

Fixed Renegade Diving Suit upgrade not having same armor values as EHA

Update: 11 Oct, 2024 @ 1:36am

Buffed Durasteel Crowbar penetration
Buffed Durasteel-Incendium Alloy Knife penetration
Buffed Utility Wrench penetration
Removed Durasteel-Incendium Alloy Knife microstun
Made Utility Wrench cheaper to fabricate

I won't be touching the new gauntlets for a while

Update: 9 Oct, 2024 @ 5:04am

Added stat descriptions for a lot of melee weapons
Buffed Hiuz bullets... again
Made .50BMG and Hiuz bullets cost titanium to make
Made Hiuz bullets cost gunpowder instead of flash powder to make
Removed microstuns from most melee weapons
Buffed Physicorium sword penetration
Made Physicorium sword one-handed
Buffed Combat Knife penetration
Buffed Dementonite Machete penetration and damage
Buffed Durasteel Crowbar damage, previously it was worse than a hardened one....
Looks like durasteel crowbar damage wasn't affected by engineer talents before, that should be fixed now

Update: 7 Oct, 2024 @ 12:00pm

Increased Surplus Revolver round stack size in inventory
Increased Service Revolver FMJ and AP round stack size
Increased Light Hand Cannon FMJ and AP round stack size
Increased Surplus SMG mag stack size in cabinets

Update: 5 Oct, 2024 @ 8:43am

Fixed Hiuz, Special Purpose Machine Gun not having "Can only be worn in bag slot" trait
Buffed Hiuz bullet damage

Made an integrated baroverhaul/baroverhaul classic patch so weapons get buffed if you have certain baroverhaul talents (if you're playing without baroverhaul then this shouldn't affect you), some of the included things patched are:

Pistol damage bonus applies to (When loaded inside of a pistol/revolver):
9mm, 10mm, .45 ACP, .50 AE, All revolver bullets excluding .50 BMG for Hand Breaker

Shotgun damage bonus applies to:
All 12g, 8g and 6g shells (including renegade combat shotgun magazines)

Rifle damage bonus applies to:
Surplus Rifle Cartridges, Precision Rifle Bullets, all .50 BMG cartridges, Hiuz bullets

Assault rifle damage bonus applies to:
Surplus Rifle Cartridges, Surplus AR Bullets, 12.7x55mm, 7.62x51mm, 7.62x39mm, 6.5x39mm, 5.56x45mm, 5.45x39mm, 9x39mm

SMG damage bonus applies to:
9mm, 10mm, .45ACP, 4.6x30mm

Operator talent now correctly applies 80% spread reduction to all EHA assault rifles and DMRs (I had to add all of these manually so I might've missed something, tell me if I have)

Update: 29 Sep, 2024 @ 9:13am

Increased 12 gauge Magnum Buckshot, Devil's Blood Slug, Breaching Shell, AP Slug, Slug inventory and cabinet stack size
Buffed .50 BMG FMJ Penetration by 10
Buffed durasteel grenade
Fixed description mistake for Brigadier's Heavy Pistol
Added flashlight slot to Avtomat

Update: 28 Sep, 2024 @ 2:28am

I love how I just buffed the durasteel nade and the EHA dev decides to remove it lol, it will remain in this mod and receive more buffs if it is still not performing well

Made surplus revolver rounds stack 3x higher in cabinets
Made surplus revolver rounds much cheaper to make

Buffed the Special Purpose Machine Gun to be in line with this mod's balancing
Gave the Special Purpose Machine Gun a flashlight slot
Made the Special Purpose Machine Gun multi-caliber (In case you somehow acquired this gun before this patch make sure to spawn it in again or this feature might not work)
Removed quality modifier from Special Purpose Machine Gun

Removed penetration modifiers from grenades
Fixed Renegade Diving Suit pouch upgrade causing low oxygen alarm when putting empty magazines inside
Fixed Upgrading Station being detachable with a crowbar instead of a wrench (If this was already in your save make sure to detach it with a crowbar and place it down again in order for it to be detachable with a wrench)