Stellaris

Stellaris

(4.0) Warhammer 40K - Tyranids
Showing 1-10 of 11 entries
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Update: 3 Jul @ 2:15am

Reintroduced the species requirement for the nid trait as it was causing problems allowing any species to take it.

Update: 3 Jul @ 2:08am

Update: 9 Jun @ 8:37am

Made it so AI shouldn't be able to select the nid trait.

Update: 31 May @ 9:32pm

Updated to modern graphical_culture.

Upped the jobs from the Hive World origin to 1.2k to both farmer and miners.

Fixed scientist leaders only spawning as the Nid Warrior portraits.

Update: 12 May @ 2:35am

Fixed the broken army names.

Added new army names since there was so few.

Upped miner and farmer drone jobs for the hive world origin from 900 to 1000 to both.

Moved Bio Titan army unlock from xenomorph army to gene tailoring.

Update: 5 May @ 3:43am

Changed Hive World origin's size from 25 to 35, along with adding a bunch of miner and agri drone jobs to the origin (to prevent mineral and food deficit eco crashing at game start)

Removed the Devouring Storm requirement for the Hive World origin

Gave Nid trait pop growth, along with removing the Tyranid species only restriction (you can use the trait with whatever species now)

Tyranid Hive Mind Civic now gives 30% naval cap, 30% unity from jobs, and 100 fleet command.

Made it so all the phenotypes for the portrait appears as leaders from all classes.

Update: 5 May @ 3:32am

Update: 18 Nov, 2024 @ 9:54pm

Made the trait optional as people were having issues with not being able to select the portraits.

Update: 18 Nov, 2024 @ 9:39pm

Update: 18 Nov, 2024 @ 9:38pm