Garry's Mod

Garry's Mod

CivilSector29V3
Showing 1-3 of 3 entries
Update: 15 Dec, 2024 @ 10:43pm

Minor update to fix stuff + a few small changes.

  • Added AI nodes in ruined apartment
  • Added small corner detail in train station
  • Added train station gate light glow red color after press + button error sound in booth
  • Changed AI nodes slightly in a few areas
  • Changed prominent cubemaps to have slighter higher resolution
  • Changed train station floor geometry to facilitate better cubemaps
  • Changed train station booth roof’s texture alignment slightly
  • Changed vent system cubemap usage to be more accurate
  • Changed hideaway candlelight's glow slightly
  • Fixed (hopefully) areaportal visual bug with train station double doors
  • Fixed 1 unit wall gap in hostel apartments

Update: 17 Sep, 2024 @ 3:31pm

Minor change to make in-game thumbnail appear.

Update: 17 Sep, 2024 @ 2:54pm

Full changelog:

  • Added slight color correction
  • Added tonemap for less HDR overexposure
  • Added anti-stuck push forces to combine gate fields
  • Added ruined apartment interior near courtyard
  • Added vent system linking garage basement & hideaway (+ floor crack)
  • Added furniture store interior in plaza / alleyway
  • Added wall light & railings to hostel stairs
  • Added more to the hostel stairway pileup plus visual wall (gate)
  • Added functional refrigerator doors to hostel apartment
  • Added breakable cable to hostel apartment TV
  • Added foundation to playground’s ruined building
  • Added more rubble to collapsed wall around playground
  • Added two more windows to warehouse
  • Added supports to warehouse control room
  • Added copper domes near combine checkpoint
  • Added more details to the out-of-bounds warehouses near train station
  • Added destroyable functionality to somewhere in train station
  • Added various roofing decorations
  • Added ivy props over decal ivy
  • Added NPC clips to benches & cars
  • Added a history room
  • Added tube, croucher & a bark to a special room
  • Added window reset consoles to a special room
  • Added fog to skybox
  • Added smokestacks to skybox
  • Changed & added more AI nodes
  • Changed overwatch to be more spaced out & added new line
  • Changed breakable window logic to allow repairs at any time
  • Changed window repair text to a custom transparent sign
  • Changed hostel apartment’s layout and design
  • Changed hostel’s stairs to be bigger & nicer
  • Changed hostel cafe’s design
  • Changed hideaway’s design
  • Changed hideaway’s sewer lamp to be dynamically lit
  • Changed furniture shop alleyway to be accessible & wider
  • Changed merry-go-round to be spinnable & lighter
  • Changed warehouse’s door to be segmented
  • Changed warehouse’s fences
  • Changed warehouse control room’s hatch locking to be one action as to prevent desync
  • Changed train station’s design
  • Changed train station’s gate control to be bulletproof
  • Changed train station ration dispensers to be more accurate to animation
  • Changed booths to have elevated foundations
  • Changed garage’s door to be segmented
  • Changed garage’s button to be lit & distinct
  • Changed some props to be nonsolid
  • Changed select light glows to be less bright
  • Changed window repair texts to have smaller radius
  • Changed solid buildings’ out-of-bounds insides to be clipped off
  • Changed barrel fires to make the now-removed invisible top surface unnecessary
  • Changed playground to have grass
  • Fixed & added various cubemaps
  • Fixed skybox models having bad shadows
  • Fixed visible nodraw in change booth doorway
  • Fixed warehouse chimney smoke
  • Fixed garage chair being static
  • Fixed various misaligned textures
  • Optimized hostel nodraws
  • Optimized garage nodraws
  • Optimized playground nodraws
  • Optimized many outdoor props via fades
  • Optimized various interiors with area portals
  • Optimized combine checkpoint with an occluder wall
  • Optimized fog by making it more dense & adding cutoff plane
  • Optimized skybox borders again
  • Removed hostel closet’s light functionality
  • Removed hideaway’s light being apart of the breaker’s functionality
  • Removed garage’s workshop light being apart of the breaker’s functionality
  • Removed garage basement’s floor vent
  • Removed jump to out-of-bounds using wall archway lights
List is not comprehensive as there may be minor things left unlisted.