Left 4 Dead 2

Left 4 Dead 2

Weapon Manipulator
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Update: 19 Jun @ 6:00pm

Bug Fixes
  • Fixed a bug where a fatal error would occur when attempting to view or edit the add-on's settings in chat.
  • Fixed a bug where weapons that are in the `weaponstoremovebyclassname.txt` file would still be allowed to spawn by the `AllowWeaponSpawns` function in the `DirectorOptions` table.

Update: 19 Jun @ 1:00am

Changes
  • Weapons and melees will now be removed first before all active items are converted.
Bug Fixes
  • Fixed a bug where weapons that are in the `meleestoremovebyclassname.txt`, `meleestoremovebymodel.txt`, `weaponstoremovebyclassname.txt`, or `weaponstoremovebymodel.txt` file would be deleted when a campaign begins.
  • Fixed a bug where weapons that are in the `weaponstoremovebyclassname.txt` file would mistakenly be classified as model names.

Update: 17 Jun @ 8:05pm

Changes
  • Replaced the `EnableWeaponEditor` option with the `EnableItemCountEditor` and `EnableSpawnFlagEditor` options.
  • Weapons and items that are picked up by survivors will now be converted to their respective weapon or item from the `weaponstoconvert.txt` file.
  • Settings printed to the console in-game are now sorted alphabetically.

Update: 10 Apr @ 5:00pm

Additions
  • Settings can now be modified in-game by typing the following in chat:
    !weaponmanipulator_[name_of_text_file] [name_of_option] [desired_value] [optional_directory]

Update: 8 Feb @ 6:00pm

Changes
  • Updated the thumbnail for this add-on.

Update: 16 Dec, 2024 @ 11:30am

Bug Fixes
  • Fixed a bug where explosive and incendiary ammo would convert to laser sights when deployed on the ground.

Update: 31 Oct, 2024 @ 3:00pm

Additions
  • Added the `EnableWeaponConverter` option to the `settings.txt` file which determines whether weapons are allowed to be converted.
  • Added the `EnableWeaponEditor` option to the `settings.txt` file which determines whether weapons are allowed to have their stats modified.
  • Added the `EnableWeaponRemover` option to the `settings.txt` file which determines whether weapons are allowed to be removed.
Bug Fixes
  • Delayed execution of the VScript by one tick to further reduce the odds of weapons failing to be modified.

Update: 20 Oct, 2024 @ 2:00pm

WARNING: Because a lot of the item names have been changed, I recommend backing up the configuration files so they don't get overwritten.

Additions
  • Configuration files can now be loaded only in specific game modes by adding them to either the `~/ems/weaponmanipulator/modes/base` or `~/ems/weaponmanipulator/modes/mutation` directory.
Improvements
  • Semi-colons are no longer required to use floating-point numbers in the add-on's TXT files.
Changes
  • Removed the `_spawn` name from most items in each TXT file.
Bug Fixes
  • Fixed a bug where items could potentially not be replaced if the VScript activates too early.

Update: 21 Sep, 2024 @ 5:00am

Additions
  • Added the `EnableItemRemoveRNG` option to the `settings.txt` file which determines whether to allow each individual item in the `weaponremoveprobability.txt` and `meleeremoveprobability.txt` files to be randomized.
  • Added the `EnableItemReplaceRNG` option to the `settings.txt` file which determines whether to allow each individual item in the `weaponreplaceprobability.txt` and `meleereplaceprobability.txt` files to be randomized.

Update: 20 Sep, 2024 @ 2:00pm