Noita
Resurrection
Showing 1-10 of 36 entries
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Update: 18 Oct, 2024 @ 7:05pm

Refresh spells in AdvancedSpellInventory on respawn.

Update: 16 Oct, 2024 @ 2:51pm

Don't use globals in appended ML reward list.
Update icon for revive reward.
Show respawn point gfx on respawn with different color.

Update: 13 Oct, 2024 @ 2:54pm

Lower default chance for revive reward to 30%.

Update: 13 Oct, 2024 @ 4:14am

Don't increase max_hp when less than max_hp_minima.
Make use of max_hp_multiplier non-linearly as per description.

Update: 13 Oct, 2024 @ 3:53am

Add various options to reduce max HP on respawn.
Use custom ui_fn for slider settings for accurate values.
Organize mod settings into relevant categories.

Update: 12 Oct, 2024 @ 9:32am

Fix On Fire effect still not resetting properly on respawn.

This time, for real... I think.

Update: 12 Oct, 2024 @ 7:40am

Make respawn screen persist save.
Prevent OnWorld*Update from executing before OnWorldInitialized.
Fix GlobalGetTypedValue for boolean.

Update: 12 Oct, 2024 @ 6:49am

Fix old settings compat failure preventing mod_settings_update from executing.

Update: 10 Oct, 2024 @ 2:51pm

Make cessatation work for permanant polymorphed player entity.

Update: 10 Oct, 2024 @ 11:39am

Use GameGetGameEffect instead of custom logic for finding GameEffects. This fixes some issues where respawn was still not woring correctly when polymorphed.

Don't display stats when polymorphed.