Noita
Resurrection
78 Comments
-Q 24 Jun @ 10:58am 
if you get hit by a mob using a wand with personal fireball/thunder or any of those, you can say goodbye to your run, cuz when you die it refresh the effect cooldown and start it again, i have now been stuck for 10 minutes dying from electricity again and again
MATHOS 16 Jun @ 12:51am 
Recently ran into an issue where my character could no longer be stained upon being revived. Effect was essentially like a better version of repelling cape perk.
//: 29 May @ 1:15am 
is there a way to disable the item charge refresh upon respawning, mine keeps refreshing even when I don't want it to
Dust 20 Apr @ 5:50pm 
I would love to see this work with Entangled Worlds - This is by far my favorite respawn mod, and I don't love any of the settings for respawning that EW has. The devs refuse to add anything else, so I'd really like to see this mod just overwrite that behavior entirely and let my friend and I keep runs going.
Jadex 20 Apr @ 3:46pm 
Heya It seems like the HP reduction dosnt respect the HP limit if your respawn health is not 100%, like i had it set to respawn me with 80% and a minimum health of 50 but the respawn percentage was so low i ended up reviving with -452 health. It got that low becuase i was using the respawn additive multiplier not the static if that helps (also playing with the meta intergration though idk if that would matter)
Chaotic-Reaper_ 15 Feb @ 11:25am 
i have interest in t being used with the entangled worlds multiplayer mod for sure
it seems to appear, but due to the effect of the multiplayer entangled worlds, it just ends the run even tho you select revive when solo in the entangled worlds
snoxı 23 Jan @ 11:28am 
Found this mod on another modpage with unlimited respawns. Looking forward to try it and give it a thumbs up in advance. :) Thanks for the mod, man!
Posh Octavia 28 Dec, 2024 @ 4:56pm 
i figured out that there was another setting after limited that enabled the meta levelling integration, i didnt notice that animation up there cycling through it
pinkduck  [author] 21 Dec, 2024 @ 7:17am 
Maybe I should consider hiding the "Meta Leveling Integration" group when the "Meta Leveling" system is not active. That should get rid of whatever confusion there can be regarding this.
pinkduck  [author] 21 Dec, 2024 @ 7:02am 
@"Post Octavia" I think by "max amount of revives" you mean the "Limited Revives" setting of the "Limited" respawn system?

The "Starting Revives" setting is under the "Meta Leveling Integration", which means those settings only apply for the ML respawn system, and not the limited one.

I thought it was pretty obvious... :-)
Xander Ein 20 Dec, 2024 @ 11:43pm 
ah, it's a matter of making sure it's set from "limited" to "meta leveling integration"

we hadn't realized
Xander Ein 20 Dec, 2024 @ 11:22pm 
feels like the mods aren't interacting at all
Xander Ein 20 Dec, 2024 @ 11:18pm 
can confirm, same here
Posh Octavia 20 Dec, 2024 @ 10:03pm 
ive been killing myself over and over with the paha silma trying to get down to the right amount, its very silly though
Posh Octavia 20 Dec, 2024 @ 9:42pm 
for some reason im starting with the max amount of revives rather than the starting amount of revives? i set max to 50 and starting to 1, but i start with 50
anarcher 7 Dec, 2024 @ 2:13am 
Doesn't happen to me, what's your mod list?
Hollow 6 Dec, 2024 @ 11:12pm 
My orbs reset when I resurrect. Is it supposed to be this way?
DatsBubba! 6 Dec, 2024 @ 9:19am 
Great mod, however I cant set my respawn point on steam deck. I bring up they keyboard and press the bound key but it just doesn't work, not sure why. I know this is a funny case so if there's no fix, no worries
Zero 19 Nov, 2024 @ 3:00pm 
A key to reset the respawn point to the start of the game would be nice
GB154 7 Nov, 2024 @ 3:21pm 
it works
pinkduck  [author] 18 Oct, 2024 @ 10:51pm 
@Bricks Umm, you can already set your respawn point by holding the 'Respawn Point' key from the mod settings, which is 'T' by default.

As for respawning at the point of death, I'm not sure, respawning in a pool of lava doesn't sound great if you died there, etc.
Bricks 18 Oct, 2024 @ 10:03pm 
Is it possible to not be teleported to the top of the biome once you respawn? Just respawn where you died?
pinkduck  [author] 18 Oct, 2024 @ 7:07pm 
If you have the AdvancedSpellInventory mod enabled, spells stored within its inventory will also be refreshed on respawn.
anarcher 13 Oct, 2024 @ 5:22am 
:cozyspaceengineersc:
pinkduck  [author] 13 Oct, 2024 @ 3:55am 
@anarcher Options to reduce max HP on respawn have been added to the settings. They're turned off by default.
KISSES 12 Oct, 2024 @ 8:49pm 
@pinduck that fixed it you legend thanks.
anarcher 12 Oct, 2024 @ 12:32pm 
percentage is fine, but glass cannon needs a special rule since 5% of 50hp is basically nothing.
pinkduck  [author] 12 Oct, 2024 @ 12:03pm 
I'm thinking of reducing max health by a set percentage each respawn which can be configured in the settings. How does that sound? Or, would you still like that max HP reduction percentage to increase after each respawn, like 5% reduction, then 10%, and so on?
pinkduck  [author] 12 Oct, 2024 @ 11:56am 
@anarcher Oh that, yes it can be done.

I'll add it maybe by the next day.
anarcher 12 Oct, 2024 @ 10:32am 
No I mean each res should (optionally, opt-in in settings) reduce max hp by increasing amount, making each res have a significant penalty to it. Losing some gold is no big deal, and neither is ressing with some portion of hp missing when you can just heal it back up.
pinkduck  [author] 12 Oct, 2024 @ 6:50am 
@KISSES I just fixed an issue in the mod settings that occurs for users who've installed the mod recently. That might've been it, you may try again.
pinkduck  [author] 12 Oct, 2024 @ 6:18am 
@anarcher I'm not sure what you mean by respawn cost? Do you want to respawn with 25% health for the first time, then 50% for second, and so on?
anarcher 12 Oct, 2024 @ 4:19am 
Would it be possible to make each res cost multiplicatively more max hp? Like 1st 25hp, 2nd 50, 3rd 100 and so on.
KISSES 12 Oct, 2024 @ 1:58am 
i dont know what im doing wrong but i cant get this to work
pinkduck  [author] 10 Oct, 2024 @ 2:01pm 
@anarcher They seem to get reset fine.
anarcher 10 Oct, 2024 @ 1:46pm 
What about other dot effects like poison and toxic?
pinkduck  [author] 10 Oct, 2024 @ 9:16am 
Fixed the On Fire effect not being reset on respawn.

@Helios It should now be okay.
Helios 10 Oct, 2024 @ 8:57am 
I died due to fire and when I respawned I was still on fire and lost almost all HP again.
pinkduck  [author] 10 Oct, 2024 @ 7:47am 
@tjrwlsrla44 This mod makes no changes related to perks or to the way the Inventory Bags work, so I can't imagine it being the source of your issue. Maybe try testing the mods in different configurations (not just load order) to narrow down the cause.
tjrwlsrla44 9 Oct, 2024 @ 11:24pm 
@pinkduck Yeah I was talking about perks
pinkduck  [author] 9 Oct, 2024 @ 10:47am 
@tjrwlsrla44 I couldn't reproduce your issue. I play with the Inventory Bags mod all the time, and I've never had this issue before. Also, I'm not sure what you mean by 'traits'. Did you perhaps mean perks?

I believe this issue may be due to a conflict with another mod. Could you try using just the Inventory Bags mod and this mod to see if the issue still occurs?
pinkduck  [author] 9 Oct, 2024 @ 10:40am 
@茶葉蛋 I'm not sure why you’re using Dead Isn’t Dead with this mod. I didn’t make this mod with compatibility with Dead Isn’t Dead in mind.
無名 9 Oct, 2024 @ 10:27am 
Dead Isn't Dead's Polymorph cannot be killed, causing the number of deaths to stack repeatedly.
This should have no impact on Unlimited mode, right?
tjrwlsrla44 9 Oct, 2024 @ 5:57am 
I don't know if it's a bug in this mod, but if you turn the game off and on after resurrecting, all of your traits will disappear, and it will conflict with the item slot expansion mod, causing some of your items to be lost.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2496009232
tjrwlsrla44 9 Oct, 2024 @ 5:47am 
There is a bug where Paha Silmä disappears when resurrected
Espiovvv 8 Oct, 2024 @ 11:47am 
I wanted to start a NG+ and found out about the toxic ending, sigh....
Started a new run and it works perfectly now, thank you very much!
pinkduck  [author] 8 Oct, 2024 @ 11:28am 
Though, if you're fine with installing component explorer, you can run the following line in the "Lua Console" menu option, and the poly immunity would start working in your current run.

EntityAddTag(EntityGetWithTag("player_unit")[1], "polymorphable_NOT")
pinkduck  [author] 8 Oct, 2024 @ 11:24am 
@Espiovvv Yes it'd require a new run unfortunately.
Espiovvv 8 Oct, 2024 @ 11:21am 
The Polymorphine Immunity mod still isn't working while Resurrection is enabled, I tried changing mod order too but there's no difference, do I possibly need to start a new run?
pinkduck  [author] 8 Oct, 2024 @ 9:50am 
Now the percentage of health to respawn with should work accurately. For example, with a maximum of 100 HP and 50% of respawn health, you'll respawn with 50 HP, not 49 HP or something else. This change will also reset the value of this setting for you, so you'll have to reset it to what you had before.