Timberborn

Timberborn

Emberpelts
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Update: 18 Dec, 2024 @ 1:03pm

Edited Wonder colour scheme slightly.
Adjust the Clay mining time so 1 mine -> 2 kilns for bricks.
Changed windmill model.
Fixed Dry Blueberry Blush colours.
Fixed small engine selection box area to not include the cut out tile.
Reworked the material patch script to accept Specification files! (Modders know what this means.)
Also added script for replacing materials on buildings.

Update: 6 Dec, 2024 @ 2:44pm

Reduced cost of small tank to 8 logs.
Added a new large industrial pile. (which required writing a new script. Thanks to Battery Smooth!)
Renamed the large industrial pile to just industrial pile.
Small engine construction site and construction stage 0 dirt layer should now render correctly.
Updated the script to make a referencable Material Patching script. It will make it easier for future material patches.
Added Wonder.

Update: 26 Nov, 2024 @ 1:43pm

Removed Dry Fur from the buildings. Beavers were running to work through water, then running to the nearest campfire (or other building) to get dry, basically just running back and forth all day, so wet fur will just dry over time now.

Update: 26 Nov, 2024 @ 11:41am

Fixing entrance data for the Underground Tank.
Support for Lapantouflemagic's More Storages mod.
Slight changes to the Underground Warehouse model colouring to make it look a bit more unique.
Wet fur bad!
Increased Fuel Engine fuel consumption from 0.166 to 0.5, and increased capacity.
Buffed the Fuel (Badwater) recipe from 30 Badwater in 6 hours for 10 Fuel, to 2 Coal and 20 Badwater in 4 hours for 15 fuel.
Fixed order priority so the fuel engine should always be placed after the charcoal engine.
Added a new charcoal adult beaver texture, so there's a 1/6 random chance an adult beaver will have black fur.

Update: 21 Nov, 2024 @ 2:12pm

Recoloured the berries on the berry bush.
Changed cost of medium tank to Logs and Planks.
Changed cost of Large tank to Logs, Planks and Bricks.
Added cost of Bricks to underground storage.
Added new Underground Tank.
Added new Underground Warehouse.

Update: 15 Nov, 2024 @ 11:36am

Added German translation!
Reduced Bell peper growth time from 8 days to 6.
Increased bad water requirement on fuel recipe from 25 to 30.
Changed Charcoal powered Engine to use 0.125 charcoal an hour.
Changed Fuel powered Engine to use 0.166 fuel an hour.
Adjust the colision box of wooden floor a little.

Update: 10 Nov, 2024 @ 4:08pm

Fixed bug with small engine. The empty tile behind the entrance required to be ground for it to be built.
Changed need "Fire" to Wastable, this should stop preventing beavers from using the Campfire, Rooftop Terrace, Contemplation Spot, and Exercise Plaza when the need is satisfied.
Grilled pepper recipe now costs 2 peppers. This was always supposed to be the case.
Apple Pie recipe now costs 2 apples.
Changed all Juice outputs to 3.
Canola Oil Press Recipe now gives 2 Canola oil.

Update: 3 Nov, 2024 @ 6:19am

Changed the path texture.
Mod Compatability changes:
Included the Folktails and IronTeeth materials lists, and removed any FT and IT materials from the Emberpelts materials list.

Update: 29 Oct, 2024 @ 5:16pm

Adjusted baked beetroot crafting time.
Changed block occupancy of Mine to make it easier to build over some parts of it, but harder to build over the wheel. (It was clipping)
Fixed size of Wood path 4 way intersection model.
Change Bot recipe to cost fuel, like the Folktails bot.
Moved the clay mine and Kiln to a new Clay category.
Added Decorative Floor.

Update: 22 Oct, 2024 @ 2:18pm

Added new Liquid Fuel Engine
Created new (Unique) icons for each engine. Added smaller icon to the corner for what it burns.
Changed small engine to be L shaped
Added Power Shaft Vertical T Intersection, Upward T Intersection and Downward T Intersection.
Fixed Corn Juice and Beet and Radish Juice giving wrong needs.
Added Clay to the cost of grill.
Recoloured the Carousel and Excercise Plaza a little.