Fraymakers

Fraymakers

Emu Otori
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Update: 9 Jul @ 7:10pm

0.0.3
Patch 0.0.3 - The Emu Otori Patch Of All Time

ATTRIBUTES

(~) A new Black and Red costume was added!
(~) A new costume based on Mizuki Akiyama was added!
(~) HUD sprites updated!
(+) Emu’s jump squat is faster. (5 Frames -> 4 Frames)
(+) Emu jumps slightly higher on the ground. (14 -> 14.5)
(+) Emu’s fast falls slightly faster. (9 -> 9.5)

GROUNDED ATTACKS

(-) Jab 1: Hitbox Duration Decreased. (4 Frames -> 3 Frames)
(-) Jab 1: Startup increased. (Frame 13 -> Frame 16)
(-) Jab 1: Hitbox Size Decreased.
(-) Jab 1: Hitstop Offset Decreased.

(+) Jab 8: Final Hit Knockback Growth increased. (55 -> 60)

(+) Forward Tilt: Sour Spot Damage increased. (5 -> 6.5)
(+) Forward Tilt: Sour Spot Knockback Growth increased. (40 -> 55)
(+) Forward Tilt: Sweet Spot Hitstop Offset increased for opponents.
(+) Forward Tilt: Sweet Spot Damage increased. (9 -> 10)
(+) Forward Tilt: Sweet Spot Knockback Growth increased. (73 -> 75)

(-) Down Tilt: Endlag Increased. (18 Frames -> 24 Frames)

(~) Dash Attack: Emu only kicks once forward now. This move is now a clean and late hit instead of a multi hit.
(-) Dash Attack: Total Damage Decreased. (10 -> 8)
(-) Dash Attack: Clean Hit Base Knockback Decreased. (65 -> 60)
(-) Dash Attack: Clean Hit Knockback Growth Decreased. (75 -> 55)

(+) Up Strong: Body Hitbox Knockback Growth increased. (65 -> 70)

(+) Down Strong: First Hit now buries opponents
(+) Down Strong: Strong Hit lasts three frames longer.
(+) Down Strong: Hitbox size increased.
(-) Down Strong: With the new burial mechanic, Hitstop Offset for the first hit has been lowered.

AERIAL ATTACKS

(~) Neutral Air: Hitstop Offset increased.

(-) Up Air: Startup Increased. (Frame 21 -> Frame 22)

(+) Down Air: Final Hit Hitbox size increased.
(+) Down Air: Startup decreased. (Frame 13 -> Frame 11)

THROWS

(-) Grab: Grab Box size reduced and shifted more forward to decrease the chance of Emu grabbing the opponent from behind.

(~) Forward Throw: While running, Emu holds the opponent lower.
(+) Forward Throw: Hitbox size increased to avoid having a dysfunctional throw on certain characters (like herself).
(-) Forward Throw: Emu runs less distance while holding the opponent.

(~) Up Throw: Angle Altered.
(+) Up Throw: Endlag decreased by two frames.

(~) Down Throw: Animation has been sped up.
(+) Down Throw: Endlag decreased by six frames.
(+) Down Throw: Knockback Growth increased. (55 -> 60)
(-) Down Throw: Damage Decreased. (11 -> 10)

SPECIAL ATTACKS

(~) Neutral Special: No longer forces Emu to turn to the right if you’re facing left.
(+) Neutral Special: Weaker Hitbox added on the words above her.
(+) Neutral Special: Armor now lasts until the hitbox first comes out.
(-) Neutral Special: Heavy Armor weakened on Ground version (12 -> 11)
-Air version unchanged.

(+) Side Special: Startup decreased. (Frame 23 -> Frame 22)
(+) Side Special: Projectile moves faster and further.
(+) Side Special: Projectile stun lasts longer.
(+) Side Special: Hammer swings damage increased.
Ground (Shockwave): 3 -> 5
Ground (Hammer): 8 -> 10
Air (Sour): 3 -> 5
Air (Sweet): 8 -> 10
(+) Side Special: Hammer swing Knockback Growth increased.
Ground (Hammer): 60 -> 65
Air (Sweet): 60 -> 65
(-) Side Special: Cooldown added for 35 frames.

(~) Down Special: Angle Altered. (45 -> 50)
(+) Down Special: Starting with the 3 Star charge, Emu can cancel her tap dance with a jump.
(+) Down Special: Emu now gains heavy armor the longer she charges.
1 Star: 2 damage
2 Star: 3 damage
3 Star: 4 damage
4 Star: 5 damage
5 Star: 6 damage.
(+) Down Special: The heavy armor now stays active throughout the tap dance portion.

(~) Down Special (Air): Emu now travels straight forward with no input. Holding up will make her travel diagonally upwards, and holding down will make her travel diagonally downwards.
(+) Down Special (Air): Startup reduced. (Frame 20 -> Frame 18)
(+) Down Special (Air): Knockback growth decreased to allow follow up attacks easier. (58 -> 50)
(+) Down Special (Air): Distance traveled increased.
(+) Down Special (Air): Hitbox Size increased.
(-) Down Special (Air): Damage Reduced. (10 -> 5)
(-) Down Special (Air): Hitstop Offset Decreased.

Update: 11 Oct, 2024 @ 9:57pm

0.0.2
Patch 0.0.2 - Bug Fixes

Update: 11 Oct, 2024 @ 12:30pm

0.0.1
Patch 0.0.1 - The Release!