RimWorld

RimWorld

FirefliesTwo
Showing 1-8 of 8 entries
Update: 11 Jun @ 1:08pm

[Auto-generated text]: Update on 6/11/2025 4:08:19 PM.

- added all 1.6 files / stuff
- JobDriver_ChaseFireflies, Line 95, JoyUtility.JoyTickCheckEnd call updated to handle new delta parameter

Update: 7 Jun @ 11:59am

[Auto-generated text]: Update on 6/7/2025 2:59:36 PM.

- added some crucial, missing checks for dangers on the map to the JoyGiver_ChaseFireflies class, otherwise you'd have pawns going to chase fireflies mid-raid lol Oops...

Update: 23 May @ 1:27pm

[Auto-generated text]: Update on 5/23/2025 4:27:09 PM.

- updated the FF_Mote_BugNet ThingDef
- added the FF_WatchFirefliesInJar JobDef
- added the FF_WatchFirefliesInJar JoyGiverDef
- updated ModIcon to new jar texture
- small updates to the JobDriver_ChaseFireflies class
- added documentation to the CalculateCatchChance method
- small updates to the JoyGiver_ChaseFireflies class
- added the JoyGiver_WatchFirefliesInJar class
- small updates to the MapComponent_NightlySpawning class
- added documentation for each util method in both the MapCellFinder and MapCellValidator classes
- added the Approx and GetColorName methods to the ColorManager class
- added documentation for each method in the StateHandler class
- updated the Building_AdjustableDraw class to ensure firefly jar draw positions are reset upon despawning
- added the CompInspectStringExtra override to the CompDrawFireflyGraphic class to display the color of the contained firefly in each jar
- small updates to the CompDrawFireflyGraphic class in general as well
- updated/added new bugnet textures and firefly jar textures

- added a bunch of new stuff including a new building subclass, a few comps, textures, and more
- mostly all related to the new jar that can be built and which houses a single firefly. :) | may change that in the future, who knows, multiple little bugs in one jar might be really cool...
- updated/fixed the chasing fireflies job for pawns too | added/updated a bunch of util methods for this as well
- updates to the state handler class for seasonality checks

Update: 26 Feb @ 1:47pm

[Auto-generated text]: Update on 2/26/2025 4:46:59 PM.

- fixed some small text related issues in the mod settings if Fabled Cervidae was also loaded :)

Update: 27 Dec, 2024 @ 2:34pm

[Auto-generated text]: Update on 12/27/2024 5:33:57 PM.

- added new biomeAllowedTempRange and biomeAllowInWinter fields to the NightlySpawningExtension class to facilitate more user-friendly spawning logic for particles between biomes
- updated all patch files and configs accordingly
- removed the outdoorTempThreshold field from the FFConfigDef class
- updated the StateHandler's IsActive bool to account for the new temperature and season fields for each biome when determining if particles should be emitting on the map

Update: 13 Oct, 2024 @ 4:52pm

[Auto-generated text]: Update on 10/13/2024 7:52:48 PM.

- added mod settings to control emission rate for every biome
- added support for MO and Regrowth Core/Aspen/Boiling
- updated the about folder to include loadAfter
- updated keyed translations
- updated loadfolders
- updated MapComponent_NightlySpawning to use settings values for emission rate

Update: 11 Oct, 2024 @ 5:42pm

[Auto-generated text]: Update on 10/11/2024 8:42:02 PM.

- removed some log statements in the code (not used aside from debugging)
- added 2 new language keys

Update: 11 Oct, 2024 @ 1:54pm

[Auto-generated text]: Initial upload.