RimWorld

RimWorld

FirefliesTwo
108 Comments
Scurvyez  [author] 18 Jul @ 12:55am 
@Deepfield When I can, yes. See my earlier post from today to Noxious lol
Deepfield 17 Jul @ 11:25pm 
Any chance at adding the space biomes to the biome tweaker or just removing space from the list totally? Not that I mind me some space fireflies but its a bit weird lol.
NoxiousPluK 17 Jul @ 4:59pm 
@Scurveyz good luck! :D
Maal 17 Jul @ 12:34pm 
I see, MO's 1.6 update seems to generally be incomplete. Half of my error log involve it lol. Tho I also have a lot of MO related mods which may refer to unported stuff like yours did.
Scurvyez  [author] 17 Jul @ 10:52am 
@Maal Just looked over all of MO's xml and my failed patch operation on their BiomeDef is not my fault. MO simply did not carry over the `DankPyon_AncientForest` biome to 1.6. It only exists in prior versions of the game. I will need to move my patch to a separate file in my mod to keep the 1.5 compat but... my patch is not to blame. Blame MO for not wanting to keep the ancient forest biome in their 1.6 version. lol
Scurvyez  [author] 17 Jul @ 10:39am 
@NoxiousPluK Huh.. that's an odd (and new) one. Thanks for the report. One of those weird ones where I won't have any errors to work with lmao Shooooould be an easy fix. I just need to find the time. I'm in the middle of selling my house and moving across the country so give me some time. :)
Maal 17 Jul @ 12:18am 
Might need some patch updating, getting a red error related to Medieval Overhaul biomes.

https://gist.github.com/HugsLibRecordKeeper/167a843c14e218425aa2d5e1ff74293b
NoxiousPluK 13 Jul @ 5:16am 
Bug: chasing fireflies overrides zone restrictions
One of my pawns happily went to chase fireflies outside when restricted to an indoors only zone during a manhunting animal event
Muronelkaz 12 Jul @ 8:52pm 
Interesting bug with Odyssey is that the fireflies overlay onto the world map
tenczen 4 Jul @ 1:44am 
Very happy they are particles now. Good choice! :steamthumbsup:
Zippy 2 Jul @ 6:20am 
Could you please add support for the bamboo forest biome from the Edo Themed Expansion mod? this would really suit the fields of suzuki grass and bamboo groves
Realm Imp 25 Jun @ 5:18am 
you would not believe your eyes
moo 23 Jun @ 6:11pm 
inconsequential bug - fireflies also show up on the world map
Nin-Sama 7 Jun @ 6:43pm 
Thanks, I'll check it out if I get the chance.
VitaKaninen 7 Jun @ 3:07pm 
Thanks for all your hard work on this mod! It is so much fun!
Maal 7 Jun @ 12:40pm 
Doris "Oh, look, krill!" moments.
Scurvyez  [author] 7 Jun @ 12:01pm 
@Sapsan @VitaKaninen @Nin-Sama new update should fix it. Did extensive testing all day on my end after some very minor code tweaks and it works. If it doesn't work for you for some reason then it's 100% another mod breaking joy for pawns. lol Thanks for the feedback too!!
Nin-Sama 7 Jun @ 2:36am 
Same happened to me too, sadly. just lost a colonist.
Scurvyez  [author] 7 Jun @ 1:33am 
@Sapsan and @VitaKaninen It's most likely a another mod doing something with pathfinding and jobs and maybe some other stuff like recreation and or bypassing map danger checks. I specifically check for dangers on the map (animals, pawns, weather, incidents, etc., and I never had this issue in testing) before even giving the job to the pawns to begin with so it should never happen.
VitaKaninen 6 Jun @ 2:21pm 
@Sapsan, I had the same thing happen today with a temporary refugee.
Sapsan 6 Jun @ 10:47am 
I'm having an issue with colonists leaving a fallback/ bunker area during raids to chase fireflies out of bounds of their assigned area. Very whimsical yes, but it's led to a couple very annoying deaths. Any idea if this is a known issue with the mod or a conflict with another?
Scurvyez  [author] 23 May @ 1:43pm 
Another update pushed! Fixed the issue with pawns getting stuck doing the same chase fireflies job over and over. Added a bunch of new stuff too. Enjoy! :)
Head 14 May @ 8:35am 
This mod is so cool!
想吃loli的雪糕 9 May @ 10:07pm 
@Scurvyez I noticed that this error seems to occur when a pawn tries to chase fireflies indoors
Scurvyez  [author] 8 May @ 10:46am 
@想吃loli的雪糕 and @Motoko Kusanagi I'm working on a fix for this right now. :)
想吃loli的雪糕 8 May @ 7:54am 
sadly have the same error with Motoko kusanagi:steamsad:
Motoko Kusanagi 25 Apr @ 3:14pm 
[h1]You may be looking for a solution to this error[/h1]

If you have errors with holding a pawn, and the debug log has errors like:

“John started 10 jobs in one tick. newJob=FF_ChaseFireflies (Job_3800382) A = (67, 0, 72) jobGiver=RimWorld.JobGiver_GetJoy jobList="”

Maybe you should turn off this mod.

The mod itself is not to blame, it's about the hell that is going on in my list of active mods, and it's easier for me to turn off this mod than to look for a more “valuable” for me culprit.

Translated by DeepL translator, I apologize for the possible nonsense (I don't fully trust neural translators:steammocking:)
lol 8 Apr @ 6:34am 
thanks! didn't find it in the "compatible mods" section
VitaKaninen 8 Apr @ 6:31am 
It works fine with ReGrowth for me.
lol 8 Apr @ 6:27am 
hey, arent' regrowth mods supported? could you consider adding them, maybe?
Coop d'Etat 19 28 Jan @ 7:51pm 
@Captain

Use RimSort
maru Grandpa 21 Jan @ 6:59am 
낭만적이야 :)
Captain 9 Jan @ 10:28pm 
Load order didn't fix it, just wanted to try.
Captain 9 Jan @ 9:05pm 
It could be because of the order I have them placed in my mod list, i'll try rearranging it and telling you if that fixes it.
Scurvyez  [author] 9 Jan @ 1:38pm 
@Captain I will look into this. I'm not sure how either of those mods do literally anything lmao But the fireflies should not be spawning there... sounds like those mods are overriding something in my mod. :/ Thanks for letting me know!
Scurvyez  [author] 9 Jan @ 1:37pm 
@Champion of Night no problem and glad to hear it!!
Sapphic Goddess 9 Jan @ 7:30am 
@Scurvyez Thank you so much! That was easy to set up and now I have beautiful Fireflies everywhere outside! ^_^
Captain 9 Jan @ 1:00am 
I use both Rimnauts 2 and Save Our Ship 2, and these fireflies still spawn in outer space. It's not a big deal for me as I can just pass them off as flickering stars in the background, but I assume my colonists will still get the mood buff and debuff for passing them, is there anyway you could make a compatibility patch for these mods if you can? Thank you.
doin your mom 8 Jan @ 3:17pm 
i love mods like this :)
Mr_FoxCride 8 Jan @ 2:06am 
Thanks for your work! I do collect probably all of ambient mods for sounds, VFXs, etc. Love it!

Would be nice to set transparency and color of fireflies. It was nice to have mostly yellow and with more blur in previous mod Fireflies. I'd like to make it customized in-game.
Shadowwake 6 Jan @ 6:49pm 
Just wanted to throw out some appreciation for your work here. These are so simple, yet add so much beauty to night in the game. Thanks author.
Scurvyez  [author] 27 Dec, 2024 @ 3:25pm 
@Thanks! No problem! Reach out to me on Discord if you have any trouble.
VitaKaninen 27 Dec, 2024 @ 3:22pm 
Thanks!
Scurvyez  [author] 27 Dec, 2024 @ 2:58pm 
@Champion of Night and @VitaKaninen, new update allows for more flexibility in particle spawning. Read the description for more. ;)
VitaKaninen 26 Dec, 2024 @ 9:18am 
I would like to second what Champion of Night suggested, and allow the fireflies to spawn in the winter. You can call them winter fireflies or something that makes sense. I also live in almost permanent winter, and would like to see the fireflies more often than just a few days per year.

I am already using a mod that allows the wild trees and plants trees to grow in the winter...
Sapphic Goddess 25 Dec, 2024 @ 6:28pm 
Quick question: Would it be possible for me to allow for the spawning of the fireflies under Permanent Winter? The biomes I prefer for extreme temperature variation mean I find myself almost always in "permanent winter" despite having temperate climates, and so can't get the fireflies even when the weather permits. I looked to see if there was a line I could change in the config file or something but found no such thing. Thank you for your time!
Eclipse 24 Dec, 2024 @ 7:10pm 
That's all was about fthat future mod)
Scurvyez  [author] 24 Dec, 2024 @ 9:46am 
@Eclipse Uh.. no? lmao This mod is all about fireflies and only fireflies. If I do another mod using this system in the future then maybe. And jerboas are not from Pathologic 2. They are real animals which happen to be in that game. Brrainz already made a clouds mod using Unity's particle system as well. Check that out if you want better clouds.
Eclipse 23 Dec, 2024 @ 12:13pm 
Maybe?
The shadows from the clouds
Eclipse 23 Dec, 2024 @ 12:09pm 
Please!

Later, when you have time and passion add tiny jerboas to steppes (arid shrublands) like in Pathologic 2 game