tModLoader

tModLoader

Turtle's L'il Dragon Race
Showing 191-200 of 378 entries
< 1 ... 18  19  20  21  22 ... 38 >
Update: 11 Jan @ 4:59pm

Version 3.8.2
** New **
None

** Changes **
- Platform-type base game wings (Celestial Starboard, Hoverboard, Lazure's Barrier Platform) now render normally on the dragon and other L'il Dragon codebase races instead of trying to use custom wing sprites.

** Fixes **
None

** Code/Internal **
None

Update: 11 Jan @ 12:32am

Version 3.8.1
** New **
None

** Changes **
- Updated mod description because I actually forgot to do it last update.

** Fixes **
None

** Code/Internal **
None

Update: 11 Jan @ 12:29am

Version 3.8.0 adds the Summoning Flute! Assign your name to it and pass it to a friend so they can teleport you to them at any time. It also automatically attempts to mount players after use!
** New **
- Added the Summoning Flute. Craft it at an Anvil using 3 Amethyst and 5 Gold or Platinum Bars. Right click the flute in your inventory to assign yourself as its target, then give it to another player, who can use the flute to summon you to their position! If either player can mount the other, that will also happen automatically.
Please only give a Summoning Flute with your name on it to players you trust, for obvious reasons!
- Added a new server config: Lost Focus Petrification Ignores Fall Damage. When enabled, players who have the 'Petrify Self On Lost Focus' setting enabled will no longer take fall damage while petrified due to said setting.
- Added two new client settings under Gameplay - Synced for automatically sending and receiving messages when players become permanently petrified and need rescue.

** Changes **
- Changed the buff names for the Stone Shield Trinket buffs.
- Updated mod description.

** Fixes **
- The Rescue Grace buff now guards against photosensitive petrification effects.
- Fixed up some crouch walking logic so that B'ig Dragons don't get their hitbox resized back to normal for a brief period after releasing LEFT or RIGHT but still holding DOWN while on the ground.
Crouching should also just look better when dropping down platforms as a B'ig Dragon. Not perfect, but better.

** Code/Internal **
- Removed DragonPlayer variable stationaryTimeCWalk as it wasn't being used for anything meaningful.
- Safety null check in crouching code.
- Don't try to sync NeedsRescue from non-local players.

Update: 9 Jan @ 11:53pm

Version 3.7.2
** New **
None

** Changes **
- Giving up on rescue (when playing with settings that can cause permanent petrification) is now done by holding DOWN instead of JUMP, as it was conflicting with the new 'hopping while petrified' feature.
- Changed some messages and strings related to permanent petrification.

** Fixes **
- Fixed the auto resolution for when all players become permanently petrified not repeating in the event that the first attempt to resolve fails.
- Auto Rescue Method 2 now respects unique rescue states, such as the L'il Fox becoming a hedge. This should mean that the L'il Fox immediately reverts from its hedged state when rescued, instead of waiting 15 seconds.

** Code/Internal **
- Data objects now support CurrentlyAbleToHop to point to a function that returns true if the player should currently be able to 'hop' while a statue.
This is checked after the server config check has already run.

Update: 8 Jan @ 3:00pm

Version 3.7.1
** New **
None

** Changes **
- Loosened some L'il Dragon Statue placements so that logical sections of the statues no longer require a solid tile underneath them in order to place.
- Statue placement should feel a bit less 'offset' from the cursor.

** Fixes **
None

** Code/Internal **
None

Update: 8 Jan @ 6:31am

Version 3.7.0 adds some special non-hardmode wings for dragons specifically, plus a few other cool features and fixes. Check it out!
** New **
- Added the 'Dragon Fledging Wings'. Craft these at an Anvil with a Lucky Horseshoe and 10 Feathers. You must be a dragon to craft and use them!
These wings provide no flight time, but stop fall damage and allow slow falling like normal wings do.
Server configs exist to change the item's recipe. It can be free, cost 5 Silk at a Loom, or be disabled entirely, alongside the default setting.

- Dragons and other races built on the L'il Dragon codebase can now slowly 'hop' while petrified. You can HOLD the jump key to keep hopping, rather than needing to press it repeatedly. You can hop left or right by also holding the respective keys
This has a server config to enable or disable the feature. It is on by default.

- Added craftable and placeable versions of the petrified dragon, including versions on pedestals that match the real thing. You can craft all of these at a Heavy Workbench!
Please note that the clearance required for the statues can be quite large due to the way that tiles work.

** Changes **
- Slightly updated the 'Dragons Never Broke Free' server setting description to be less generic, and now more specific to the L'il Dragon since the B'ig Dragon no longer shares this setting.
- Updated Special Thanks to include Davwyn~
- Non-dragons should no longer be able to wear dragon-fitting body armour and leggings. Helmets can still be worn, but I can't guarantee some of the B'ig Dragon helmets will fit properly, if at all.

** Fixes **
- The 'Dragons Never Broke Free' setting should now bypass petrification immunity.
- Fixed dragons playing petrification effects and sounds if they're already 'petrified' by standing on a pedestal or a tile that acts similar (eg. L'il Fox hedge planter boxes).
- Fixed big pedestals not having properly aligned pixels on their texture.

** Code/Internal **
None

Please let me know if there are any unusual bugs~

Update: 6 Jan @ 6:47pm

Version 3.6.17
** New **
None

** Changes **
- Mod now has a 'homepage' link in-game that links to the Discord.

** Fixes **
- Fixed some races being unable to hit others with the Stone Gun because their damage modifiers were reducing the projectile's damage below 1.

** Code/Internal **
None

Update: 6 Jan @ 6:08pm

Version 3.6.16
** New **
None

** Changes **
None

** Fixes **
- Fixed pedestals not properly syncing data if you hop from one pedestal to another directly.

** Code/Internal **
None

Update: 6 Jan @ 5:19pm

Version 3.6.15
** New **
None

** Changes **
- Updated workshop description with links to Discord & Ko-fi.

** Fixes **
None

** Code/Internal **
None

Update: 6 Jan @ 12:28am

Version 3.6.14 is a bit of an odd one. I'm prepping to support different statue materials for the dragon, kinda like how the L'il Fox has different hedge types. No actual legitmately-obtainable method of using this feature is implemented yet, but the groundwork has been laid.
Some glitchy network behaviour has been fixed, though. Multiplayer should sync up better if you're joining a game with dragons already on pedestals, etc.
** New **
None

** Changes **
None

** Fixes **
- Fixed networked variables not getting synced for dragon mod data when players join the game. In other words, new players wouldn't see the correct state when joining, such as dragons who are standing on pedestals.

** Code/Internal **
- Changed world join netcode to always send updates instead of running a bunch of logic to determine if an update should be sent or not... it almost always needs to send an update on world join, anyway.
- Internal changes to support different statue materials for dragons and other races running on this codebase. A golden statue has been added for testing, but is not legitimately usable.
- Pedestals should now register the appropriate statue texture and dust texture they would like to use. If not provided, the player's chosen texture and dust will be used. Custom pedestal behaviours, such as the hedge boxes from the L'il Fox mod, will override these custom parameters anyway.