tModLoader

tModLoader

Turtle's L'il Dragon Race
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Update: 12 Jan @ 3:58pm

Version 3.8.11
** New **
None

** Changes **
- Respawn time after dying while in a 'needs rescue' state is now subtracted by the time you've been waiting in that state, down to a minimum of 3 seconds.

** Fixes **
None

** Code/Internal **
None

Update: 12 Jan @ 3:49pm

Version 3.8.10
** New **
None

** Changes **
- The 'needs rescue' state no longer removes debuffs immediately.

** Fixes **
- Prevented getting new buffs while in a 'needs rescue' state.
- Rescued Grace Time server setting is now properly 3s instead of 5s.
- Fixed the rescue regen buff possibly getting removed while needing rescue, which was completely against the purpose of the buff.

** Code/Internal **
None

Update: 12 Jan @ 3:23pm

Version 3.8.9
** New **
None

** Changes **
- Wearing both Solar/Lunar Pendants of Stone together will now result in only the pendant in the highest slot actually 'ticking' its effects, regardless of if it's actually the right time of day for that pendant or not.
This is to prevent softlocks from wearing both pendants and running mods that allow items to 'tick' while in, say, a Piggy Bank.

** Fixes **
None

** Code/Internal **
None

Update: 12 Jan @ 3:02pm

Version 3.8.8
** New **
None

** Changes **
- The bridle is now ALSO an equippable accessory. The bridle will work in either the vanity or regular accessory slot, as well as in your inventory.
This makes it easier to dye (previously it inherited your 'helmet' dye, and will still do so when just sitting in your inventory).

** Fixes **
None

** Code/Internal **
None

Update: 12 Jan @ 5:37am

Version 3.8.7
** New **
None

** Changes **
- This version now restores the custom hit and death sounds used by certain armours or effects! MrPlagues Authentic Races breaks this functionality, normally, so I went and 'unbroke' it.
Eg. a bone sound is played instead of the racial hurt sound when full necro armour is worn.

** Fixes **
- L'il Dragon necro armour set now properly flags 'boneArmour = true' so that the hit sound is different.

** Code/Internal **
- Added new data functions: PlayCustomHurtSound, PlayCustomDeathSound
- Moved EvaluateAndRunArmourEffects into PostUpdateEquips instead of FrameEffects for DragonPlayer.

Update: 12 Jan @ 3:50am

Version 3.8.6 addresses some things related to the 'rescue' mechanic used by some of this mod's optional features.
** New **
- Added a cooldown after entering a rescuable state before you can actually be rescued. Defaults to 3s, configurable in server config.
- Added an indicator above a player's head when they need rescue! It will be an '!' if they are ready to rescue, or a '...' when they are on cooldown. Client configs exist to choose if you want to show others your indicator, or if you want to see others' indicators.

** Changes **
None

** Fixes **
- Fixed a bug causing the auto rescue system to usually only trigger just once, then fail to trigger the second time around. Seemed to happen only for rescue method 2.

** Code/Internal **
None

Update: 12 Jan @ 1:02am

Version 3.8.5
** New **
None

** Changes **
- The 'hold down to give up on rescue' feature now uses a keybind which can be customised. It will be set to S by default for new users, but existing users may need to manually assign it.
In the event that the key is not assigned, it will use whatever your DOWN movement input is instead.

** Fixes **
None

** Code/Internal **
None

Update: 12 Jan @ 12:47am

Version 3.8.4 allows bridled players to have their grappling hook shots controlled by the player riding them. Magic~
** New **
- While mounted on a bridled player, you can use the hookshot key to make the mounted player fire their hookshot. You will not fire your hookshot in this case.

** Changes **
None

** Fixes **
None

** Code/Internal **
None

Update: 11 Jan @ 6:02pm

Version 3.8.3
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Minor code consolidation + optimisations.

Update: 11 Jan @ 4:59pm

Version 3.8.2
** New **
None

** Changes **
- Platform-type base game wings (Celestial Starboard, Hoverboard, Lazure's Barrier Platform) now render normally on the dragon and other L'il Dragon codebase races instead of trying to use custom wing sprites.

** Fixes **
None

** Code/Internal **
None