tModLoader

tModLoader

Turtle's L'il Dragon Race
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Update: 4 Jul @ 9:33pm

Version 4.10.1
** New **
- Added new configs for modifying the focused pendant toggle particles: Focused Pendant Toggle Particles, Focused Pendant Toggle Off Colour, Focused Pendant Toggle On Colour.

** Changes **
- Changed the particle type used when toggling a focused pendant.

** Fixes **
None

** Code/Internal **
- Minor optimisations to some DragonUtil functions. Namely:
- Removed Item.value = 0 from CommonGemDefaults
- Optimised some useless operations in GetProperHitboxCenterOffset
- Use Player.CCed instead of the individual checks in HandleBreathAttack. Also did this change in other classes where it was being done like that

Update: 3 Jul @ 1:22am

Version 4.10.0 - I'd do a major version bump but then TML will force me to update every dependent mod, which... isn't actually needed!
This update has a LOT of small (and not so small) gameplay tweaks, fixes, and configs. Breaths, their affinities, and item descriptions were the main focus.

** New **
- Added the Dragon Platinum Pile. It's identical to the gold pile, but platinum. Needs 8 Platinum Coins to make.
- Also added reverse recipes for the gold and platinum piles, so you can convert them back into coins.
- Added new rescue system config: Max Damage to Prevent Death. You can set this to make it so attacks that do more than this amount of damage will ignore the rescue system, killing players outright instead.
- Added particles when toggling the Focused Pendant of Stone on or off, so that there is a visual indicator of the pendant's activation.
- Added new configs to support the changes below, mostly relating to breath affinities. Not gonna detail them all here...

** Changes **
Breath affinity tweaks:
+ Fire breath debuff now also does 8 damage per second. Configurable.
+ Fire breath base damage multiplier raised from 130% to 140%.
+ Fire affinity default water damage is now 0 (disabled).
- Fire affinity now slows you down in water. It is also harder to rise in water.
+ Fire affinity now gives a speed boost when not in rain or water. More when in the Underworld.
+ Fire affinity gives fast fluid movement in lava.
- Ice affinity damage reduction is now disabled in the underworld.
+ Ice affinity now has innate water walking (but not walking on lava). Disabled in the underworld.
+ Electric affinity max hydration time raised from 4 minutes to 6 minutes.
+ Electric breath projectiles now pierce 10 defence if Hydrated (with affinity).
~ Adjusted the default life affinity aggro reduction from -5000 to -100.

- Inner Essence recipe now uses Fallen Stars so that it's accessible in worlds like getfixedboi.
- The Focused Pendant of Stone can now be made without needing the regular Pendant of Stone (new recipes added that combine the regular pendant's recipe, plus a diamond).
- Breath power gems use a wider range of item rarities now, to help indicate progression.
- Recipes using gold or platinum bars/ore are no longer split into two separate recipes, but rather just one recipe that uses 'Any Gold Ore' or 'Any Gold Bar'.
- Updated a bunch of descriptions to be more clear, correct, colourful, and whatnot. Figured I'd shorten this one instead of listing out every change separately.
- Rescue Regen now heals faster (50HP/s -> 60HP/s) and bypasses life regen blocking effects.
- Rescue Regen now applies Rescue Grace after it frees a player from needing rescue.
- Status guns no longer have listed damage values.
- (Calamity -> Base) Intense breath variants now cost 3 Luminite Bars each, and the breath gem itself is not lost upon use.
- Intense breath gems also now use the Red item rarity instead of Light Purple.
- (Calamity) Both calamity breath power gems now use the Red item rarity instead of Light Purple.
- (Calamity) Auric breath power gem tier now costs 5 Auric Bars instead of 1, to align with all of the other Auric gear.

** Fixes **
- Hopefully fixed the daytime Empress of Light killing players through the rescue system sometimes, especially on higher difficulties.
- Fixed intense fire breath not having the immunities of regular fire breath.
- Fixed intense life breath missing the healing effect of the base life breath. Yes, I consider this a bug.
- Fixed ice breath affinity cold resist logic being inverted (yes, it was broken this whole time!)
- Fixed electricity affinity's hydration buff timer immediately dropping by 1 minute (visually, internally it's just 1 frame) when stepping out of water after maxing out the time.
- Hitbox compatibility fix for Elaina: Wandering Witch. You should no longer slide left at high speed.
Dear modders: Please consider that changing Player.width does not keep the player centered properly!

** Code/Internal **
- NeckPendantOfStoneActive now has ToggleOnVisuals and ToggleOffVisuals to facilitate common visual/audio cues for its usage. L'il Fox hedge pendant will use this too, soon.

Update: 28 Jun @ 11:13pm

Version 4.9.4
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Minor comment changes and code reorganisation. Should have no noticeable impact.

Update: 25 Jun @ 1:15am

Version 4.9.3
** New **
None

** Changes **
None

** Fixes **
- Improved AFK's Pets compat. to fix human heads being offset wrongly.
Please note that the Nerve Parasite item will still be glitchy- you can blame AFK's Pets for using a static var for their head offset.

** Code/Internal **
None

Update: 22 Jun @ 8:44pm

Version 4.9.2
** New **
- Added new configs:
Breath Knockback Multiplier - Modifies the knockback of ALL breath attacks. Found in common config.
Rescue Grace Minimum Health - Heals the player up to this % of their max health while the Rescue Grace buff is active. Found in common config.
...and damage/knockback multipliers for each of the four breath types, so you can configure their stats separately from one another! Find them in the race config.

** Changes **
- Adjusted config description for the 'Rescued Grace Time' config option.

** Fixes **
None

** Code/Internal **
- Removed a bunch of useless Increment(1)'s in the config files.

Update: 21 Jun @ 11:55pm

Version 4.9.1
** New **
- Added a number of new custom NPC dialogues for the L'il Dragon. Some of these will get updated for the B'ig Dragon and my other races in time, too.

** Changes **
- Custom NPC dialogue should no longer appear if you're playing in a language other than English.

** Fixes **
None

** Code/Internal **
None

Update: 15 Jun @ 4:32am

Version 4.9.0
** New **
None

** Changes **
- Split the server config file into multiple configs to help with managing config settings.
As a consequence of this change, you may have lost some config customisations, sorry!
- The display names of each config file has changed.
- ...and a bunch of other config things I forgot the specifics of. Some configs have been shuffled around, some are under new headers, etc.

** Fixes **
- Fixed a number of spelling mistakes of Fledgling as Fledging. THERE'S A BIG DIFFERENCE.

** Code/Internal **
- Updated minimum Chaos Dragon Onyxia version to 0.1.15. Chaos Dragon Onyxia will break after this update if it isn't updated too.

Update: 13 Jun @ 6:05am

Version 4.8.19 - Including some tether config tweaks, a pre-emptive fix, and a special challenge config.
** New **
- Added a new server config in a new 'Observation Crystal' section: 'Observation Challenge'. Original idea by dargon, this will force you to view the next player in sequence (based on internal IDs) as if you had an attuned Observation Crystal equipped.
- Added new server configs to replace the old 'Tether Imprisonment' config. Now, you can individually tweak each restriction while tethered.

** Changes **
None

** Fixes **
None

** Code/Internal **
- Pre-emptive fix for the Observation Crystal camera-moving code not checking for non-active players. The actual item itself does and usually prevents this from being an issue, but for the new challenge config I needed to do this.

editor's note: Yes, I accidentally skipped v4.8.18. I am aware.

Update: 11 Jun @ 8:05pm

Version 4.8.17
** New **
- Added new server config: 'Only Dragon Codebase Races Can Mash'. When enabled, it prevents the statue mashing mechanic from working for races not built on the L'il Dragon codebase. Default is off.

** Changes **
None

** Fixes **
- Fixed some bad logic that would prevent players from mashing out of the rescue state if 'Allow Mashing To Rescue' was enabled but 'Pause Stoned Debuff' wasn't.

** Code/Internal **
None

Update: 6 Jun @ 1:46am

Version 4.8.16
** New **
- Added four new server configs under the 'Petrification' section to control petrified hopping. You can control the delay between hops, how much force is applied on both axes, and fine-tune the 'frictionless time' after hopping.

** Changes **
- Loosened tether configs so you can provide negative values in the max speed and pull strength values to do funny business?

** Fixes **
None

** Code/Internal **
None