Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Visually Distinctive Terrains - Arid Biome
Showing 1-2 of 2 entries
Update: 3 Nov, 2014 @ 8:22am

I had a problem of seeing what terrain type a tile is without looking on the tooltip, so I decided to create this mod. It retextures the games terrain so that all the terrain types are more distinctive and easier to distinguish between.

This particular instance fixes only the Arid biome, with the other biomes soon to follow.

To everyone who wants to play this mod in normal singleplayer and multiplayer - There is a way to make this possible by forcing C:BE to load loose asset files instead of FPK files. Unfortunately, i haven't figured out how to make that work yet. If you can help, leave a comment :)

Thanks to Nutty from the CivFanatcis forum with helping me understand how the mod tools work. Enjoy your colonizing :)

Update #1
- Made the grass tiles darker
- Grass bushels on grass tiles are now a darker colour than their terrain
- Made the undergrowth in forests darker and more visible

Update: 1 Nov, 2014 @ 3:38am