Garry's Mod

Garry's Mod

Landscape Conquest
Showing 1-7 of 7 entries
Update: 24 May @ 8:27am

Dev Update 1.5

- Fixed one of the event_flower messages from incorrectly displaying
- TV Easter Eggs now have a "click" sound effect upon being interacted by the player
- Fixed soundscape position for underground warehouse, lab, and server rooms
- Removed colour-coded lights from diggers
- Added missing wall lights to blue team underground warehouse
- Slightly moved fallen truck in underground roadways, in order to provide more effective pathing
- Added func_smokevolume to underground roadway fallen trucks
- Added func_smokevolume to helicopter crash site
- Replaced water textures with sewage material in "Indiana Jones" cave room
- Added func_smokevolume to compound freezers, to simulate cold fog
- Added scripted functions to green vial found within the "Indiana Jones" cave room, leading to an Easter Egg
- Added "weeping mannequin" Easter Egg to blue team warehouse
- Underground labs have been dramatically refurbished
- Underground warehouses have been expanded
- Removed all "barrelwarning.mdl" props from the map, as they were showing rampant error signs
- Removed pickaxe model from back of blue truck, as it was showing as an error sign
- Added minor button event to red team underground lab
- Updated "remove scripted-events" admin button to disable all new scripted events
- Added pipe props to t-junctions and corners of underground roadways

To keep track of any future updates and map content, visit the Trello page:
https://trello.com/b/qSs3EuSB/gmlandscapeconquest

Update: 2 Mar @ 2:06am

Dev Update 1.4

- Underground Roadways now connect to lower quarry roads
- Science and Server rooms moved to Underground Roadway Lower Garage
- Added props to Underground Roadways
- More team-colour prop and light indicators scattered around map
- Added barricade props to Compound Hangar interior and exterior
- Compacted Compound ladders
- Added cubemaps to Underground Roadways, Science and Server Rooms
- Changed Main Tower helipad light props into white light models (previously red)

To keep track of any future updates and map content, visit the Trello page:
https://trello.com/b/qSs3EuSB/gmlandscapeconquest

Update: 4 Nov, 2024 @ 9:31pm

Dev Update 1.3

- Attempt at fixing cubemap reflections from showing missing textures

To keep track of any future updates and map content, visit the Trello page:
https://trello.com/b/qSs3EuSB/gmlandscapeconquest

Update: 27 Oct, 2024 @ 12:58am

Dev Update 1.2

- Added more areaportal optimisation to compound interior
- Cubemaps now have both LDR and HDR

To keep track of any future updates and map content, visit the Trello page:
https://trello.com/b/qSs3EuSB/gmlandscapeconquest

Update: 23 Oct, 2024 @ 11:52pm

Dev Update 1.1

- Quarry now includes massive areaportalwindows for optimisation/fog effect
- Added cubemaps
- Increased height of central tower balcony walls and mid-tower entrances
- Actually fixed Antlion spawns for beach treasure event

To keep track of any future updates and map content, visit the Trello page:
https://trello.com/b/qSs3EuSB/gmlandscapeconquest

Update: 18 Oct, 2024 @ 5:18am

Dev Update 1.0

- Updated small cliffside dirt path with gap, including fallen log for infantry navigation
- Updated all water with cheaper, more appealing water textures
- Optimised prop render distance and some brushes around quarry
- Fixed Antlion spawns for beach treasure event (but then it broke again)

To keep track of any future updates and map content, visit the Trello page:
https://trello.com/b/qSs3EuSB/gmlandscapeconquest

Update: 15 Oct, 2024 @ 8:18am

Initial addon creation.