Garry's Mod

Garry's Mod

Landscape Conquest
147 Comments
Oreo smith 12 hours ago 
Stand ready for My arrival, Worm.
Universe Archblade  [author] 27 Jun @ 3:46pm 
@deltoid
Other than the headcrab canisters (found at the admin room above the main tower, outside of the map), there are no map-specific ways to spawn enemies.
deltoid 27 Jun @ 11:13am 
how to spawn units?
Delta29 15 Jun @ 2:23am 
nah ive got a PC thats built to fight God, unless source is CPU or GPU bottlenecked ill win
Universe Archblade  [author] 15 Jun @ 12:21am 
@Delta29
Due to Landscape Conquest being an incredibly large map (feels smaller than it really is), a z-clip was used for optimisation purposes. This completely stops rendering any terrain, geometry, props and all else beyond a certain point. Removing it *WILL* heavily impact your framerate.

If you still wish to remove this; open up the in-game console, and type "fogui". You will then be given a popup of fog/zclip sliders. Feel free to max out the "FarZ Overide" to 99999. This will give you global vision of the map, but possibly break some map rendering.
Some props and func_detail geometry have a hard set render distance within the map. And can't be modified by the player in-game.

:summerghost: ~ You've been warned ~ :summerghost:
Delta29 14 Jun @ 2:47pm 
there a way to increase render distance or is source really that old it cant render terrain and objects 100 meters away?
Universe Archblade  [author] 12 Jun @ 12:59am 
@RGM-76SP GM Sniper II
Everything should be packed in, with no requirements.
If you're getting missing textures, would you able to take some screenshots? And if possible, please post them in Suggestions / Bug Reports . Thanks! :ccknight:
RGM-76SP GM Sniper II 11 Jun @ 8:02pm 
does this map need any games? im getting missing textures. and i KNOW i have CS:S and CS:GO installed
Cyberjoker 7 Jun @ 12:50pm 
Thanks
Universe Archblade  [author] 4 Jun @ 10:34pm 
@Cyberjoker
The cannon seen in the thumbnail is from Gredwich's Emplacement Pack .
Cyberjoker 4 Jun @ 4:27pm 
where are the Artillery Cannons?
Star709 26 May @ 7:59pm 
is there going to be a day version?:steamhappy:
Universe Archblade  [author] 24 May @ 8:46am 
Update has been released.

Please visit the Change Notes for the full list of changes. :104::eh:
Hoover Dam 23 May @ 5:12pm 
amazing map, 10/10
setyaa 22 May @ 1:27pm 
@logo61010 you can be a bee
goosedoesgunsyt 21 May @ 6:40pm 
stand ready for my arrival worm
logo61010 21 May @ 5:13pm 
good news we can be bees
==Lucanmoonshadow== 21 May @ 10:58am 
Of course, that sounds wonderful!! An update? Ooooh, I'm excited to see what new comes around!! I posted what I think are all the errors, if there are any after the update I'll shoot them over as well!! I hope you have an awesome night's sleep man! :D
I look forward to no-red shooting. XD
Universe Archblade  [author] 21 May @ 10:54am 
@==Lucanmoonshadow==
Always happy to hear I'm doing something right XD
I do have another update for the map in the works already, so it'll be great to find a fix for this. Then you can get back to the shootin' without big red errors in your face!

I'll be heading off soon to get some slumber, then work when I'm up in the morning. But I'll get back to you and get it all back to normal when I get time. Thanks again! :ccknight:
==Lucanmoonshadow== 21 May @ 10:43am 
Oh my goodness, hearing that just made my SOUL lighter lol. Yeah, vanilla creators such as yourself need to be paid for work like this. This map has become my new favorite combat map, and knowing no requirements are needed for something this large and well-done is.. absolutely mindblowing!! Let me get those screenshots! Thank you SO much for the fast reply! :)
Universe Archblade  [author] 21 May @ 10:40am 
@==Lucanmoonshadow==
Thank ye :)
Some screenshots would be incredibly helpful, please!
I've done my upmost to avoid any game/file requirements. Should just be a click on that "Subscribe" button, and you're in!

I'd really appreciate it if you posted some screenshots of the errors in the "Suggestions / Bug Reports" discussion above. And any other issues you may have come across along the way.

Thanks! :ccknight:
==Lucanmoonshadow== 21 May @ 10:24am 
This is beautiful!! Though, I unfortunately am encountering a couple or errors in the tunnels and an occasional one around an outpost outside. Do you happen to know what those are? Do you want any screenshots? I'd be happy to post them if it helps maybe start a track to figuring out what they are and possibly a fix? I'm really hoping I don't have to own another game just to fully enjoy this MASTERPIECE. :praisesun:
MLGamer 20 May @ 5:48am 
Thanks for response :D Btw I don´t know why but the map is a bit laggy but it is okay alright thx for response :D
Universe Archblade  [author] 20 May @ 4:42am 
@MLGamer
Currently, I have another project on my mind. But a day version is certainly possible at some point. I'll copy+paste an answer I gave somebody else.

"I was thinking at creating a day version at some point. Although, my vision for it had a lot of changes compared to the night map. Imagine Landscape Conquest, but overrun by vines and completely abandoned. Would give me a lot of creative potential."

If you want a taste of what day might be like, feel free to play the day version of gm_conquest_in_flatgrass !
MLGamer 20 May @ 4:29am 
Could you try to make a DAY version? :D That would be great! Thx
Universe Archblade  [author] 18 May @ 7:53pm 
@LauEng
Is there a chance you could take some screenshots? Would help me heaps!
MAG-7 Enjoyer 18 May @ 12:15pm 
красиво но лагает пиздааа
LauEng 18 May @ 11:37am 
just looked around a little more, there's also on the underground tunnels
LauEng 18 May @ 11:35am 
i found a couple of error near the camps on the edges of the cental island
DR. ROSEWELLS. .GAMEING. ALT. 17 May @ 10:28pm 
THX
Universe Archblade  [author] 17 May @ 10:13pm 
@DR, ROSEWELLS. ALT.
In the sandbox gamemode, you should be fully capable of spawning NPCs.
If you're wondering if they can move around, then yes. The entire map has AI Nodes for global navigation.
DOES THIS MAP ALLOW NPC SPWANING?
garglenut 17 May @ 3:31pm 
stand ready for my arrival, worm
Moonrise 17 May @ 3:22pm 
thank you, i was searching like a lunatic all around the map for some trigger and now i feel really stupid :(
Universe Archblade  [author] 17 May @ 3:19pm 
@Moonrise
It's a sandbox map. You can spawn in whatever you wish, in order to defend or attack any part of the map. I decided against setting up a wave-system to spawn, as the map was already large and complex enough.
Moonrise 17 May @ 2:04pm 
how do i activate and defend the tower?
RandomPillow 16 May @ 7:16pm 
@Universe Archblade tysm
Universe Archblade  [author] 16 May @ 6:23pm 
@RandomPillow
Noclip above the tower, and outside of the map you'll find a small room. Find the button that disables scripted events.
RandomPillow 16 May @ 6:21pm 
is there anyway to turn off the ambient ai spawns?
Lucianovsky 16 May @ 6:54am 
@Universe Archblade This would be very cool version indeed
Universe Archblade  [author] 16 May @ 6:38am 
@Lucianovsky
I was thinking at creating a day version at some point. Although, my vision for it had a lot of changes compared to the night map. Imagine Landscape Conquest, but overrun by vines and completely abandoned. Would give me a lot of creative potential. :ccknight:
Lucianovsky 16 May @ 6:13am 
Could You make day version of map or make it possible to change to day. I like map but i can't see shit
Josuuj 15 May @ 5:51pm 
Stand ready for my arrival, worm. You were given orders. You were given time. You were given more leeway than most, and yet, I find this planet unprepared for the arrival of our Viltrum Empire.
Universe Archblade  [author] 14 May @ 10:18pm 
Wanna defend the tower in a flatter and grassier battlefield?

'ere ya go:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3481327596
Sayonara87 28 Apr @ 1:36pm 
"Stand ready for the arrival of my worm!" - Conquest
Juanito Merito 21 Apr @ 3:00am 
"I'm so lonely..." *Unzips*
- Conquest
Imperial Commander 12 Apr @ 2:01pm 
I AM CONQUESTING IT, I AM CONQUESTING IT!
no clue content 11 Apr @ 2:41pm 
" Stand ready for my arrival, Machine."
Universe Archblade  [author] 2 Mar @ 2:06am 
Alrighty. Just updated the map.
If I broke anything, please post in the "Suggestions / Bug Reports" Steam discussion. :)
Universe Archblade  [author] 27 Jan @ 8:41pm 
@Errantem
Added to the description and collection. Thank you :ccknight: