NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Kuiper Shipworks: Refit
Showing 21-26 of 26 entries
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Update: 20 Oct, 2024 @ 5:30pm

Update: 20 Oct, 2024 @ 2:42pm

- Removed Type 40H "Suppressor" Coilgun Turret
- Renumbered Type 35 Heavy Coilgun to Type 30B
- Renumbered Type 30B 155mm Autocannon to Type 31
- Added nicknames to most weapons

- Added access to HEKP warheads, EO seekers, and Active Decoys
- Removed access to ANS primary weapons (Mk6X series and Mk81)

- Type 30B "Onager" Heavy Coilgun reload time 20s -> 15s
- Type 30B "Onager" Heavy Coilgun recycle time 2s -> 0s
- Type 30B "Onager" Heavy Coilgun traverse rate 5°/s -> 6°/s
- Type 30 and Type 30B "Onager" Heavy Coilguns elevation rate 3°/s -> 12.5°/s
- Type 30 and Type 30B "Onager" Heavy Coilguns damage threshold 15 -> 40
- Type 20 and Type 20B "Magnum" Coilgun damage threshold 15 -> 20
- Type 21 "Ballista" Siege Turret reload time 30s -> 45s
- Type 21 "Ballista" Siege Turret traverse rate 15°/s -> 5°/s
- Type 21 "Ballista" Siege Turret elevation rate 15°/s -> 7.5°/s
- Type 21 "Ballista" Siege Turret max elevation 50° -> 30°
- Type 21 "Ballista" Siege Turret damage threshold 15 -> 20
- Type 31 "Long Rifle" Autocannon elevation rate 5°/s -> 15°/s
- Type 31 "Long Rifle" Autocannon damage threshold 15 -> 40
- Adjusted Type N22S "Winchester" 70mm Coilgun on target angles to make it more consistent
- Type X40S Particle Lance armor penetration 150cm/s -> 175cm/s
- Type X40S Particle Lance component damage 200/s -> 250/s
- Type XN41S Particle Lance component damage 100/s -> 125/s
- Type XN41S Particle Lance burst duration 10s -> 4s
- Added spherecast logic to damage allocation for Type X40S Particle Lance and Type XN41S Particle Lance

- Altea-class Battleship crew vulnerability 30% -> 25%
- Altea-class Battleship component DR 45% -> 50%
- Altea-class Battleship sensor max range modifier +20% -> +30%
- Added +20% damage control move speed modifier to Altea-class battleship
- Kasr-class Heavy Cruiser damage reduction 30% -> 35%
- Nyste-class Gunship structural integrity 500 -> 250
- Added +75% critical event chance, -50% component HP, and -75% component DR modifiers to Nyste-class gunship

- Added "Never crit" modifier to 20mm AP Coilgun Slug and 20mm Frag Coilgun Slug
- 50mm HE-RPF Coilgun Shell points cost 1/150 -> 1/75
- 50mm HE-RPF Coilgun Shell storage volume 0.05 -> 0.1
- 70mm AP Slug component damage 70 -> 80
- 100mm Coilgun Slug armor damage radius 1m -> 1.5m
- 100mm Coilgun Slug armor penetration 200cm -> 150cm
// This should stop them from overpenning, making their damage more consistent
- 100mm Coilgun Slug overpen damage multiplier 50% -> 60%
- 100mm Coilgun Slug storage volume 0.5 -> 0.25
- Added 100mm Coilgun Fragmentation Slug for Type 30 and Type 30B "Onager" Heavy Coilguns
// It's a lower-pen, higher-damage round similar to OSP mass drivers
- Reworked ammunition options for Type 21 "Ballista" Siege Turret

Update: 19 Oct, 2024 @ 8:03pm

Update: 19 Oct, 2024 @ 7:39pm

Update: 19 Oct, 2024 @ 4:39pm

Update: 19 Oct, 2024 @ 4:00pm