Company of Heroes 2

Company of Heroes 2

NHC2 Mod
Showing 11-20 of 28 entries
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Update: 24 May @ 12:29pm

Global
• All Command Vehicles now they getting shared experience
• All artilleries commander abilities have changed with new projectile speeds (They didn't change much from the original ways)
• US, British, and OKW vehicles now if dies have change to brew up
• All Anti-Tank guns they can now retreating
• Removed from Supply Yard and Kampcraft Center the Level 1 Production unit gains faster experience
• Increases the health Headquarters 10000 > 20000 and Production Buildings 7500 > 10000 (British HQ Health 8400 > 12000)

Axis
• Sdkfz 234 'Puma' Armored Car has change the damage from veterancy 3 +50 > +50%

Soviet
• New Unit TT-34 ARV Recovery Vehicle
• New commander ability from the Radar 'Fear Propaganda Artillery'
• SU-76M veterancy 2 change the Damage +100% to +50%

Wehrmacht
• New ability from Elefant Tank Destroyer 'Engine Burnout'
• Change the projectile model from '280mm Rockets Artillery' commander ability
• Removed the Sight from the Stuka Smoke Bombs and Stuka Incendiary Bombs

US Forces
• New Unit Sherman ARV Recovery Vehicle
• Supply Drop commander ability increases Manpower cost 100 > 200
• Artillery Support commander ability now dropping shells 6 > 8

OKW
• New Unit Bergetiger Recovery Vehicle

British
• Officer increases the recharge time from 'Victor Target' ability 180 > 240
• Lieutenant have aura offensive & Officer have aura defensive
• Added 'Heroic Charge' ability from the Lieuntenant
• 25 Pounder Artillery Barrage commander ability now dropping shells 6 > 8
• Officers increases Munition cost 125 > 150 from '25 Pounder Artillery Barrage' ability and dropping shells 6 > 12
• Removed the 'Light Gammon Bomb' & 'Heroic Charge' ability from the Officer
• Withdraw to the Officer abiilty added recharge time and units start with recharge
• Only one max Lieutenant on the field

AI
• Now they can use 'V1 Rocket' commander ability
• Can Paradrop 505th Parachute Infantry Regiment (If chance have Airborne Company commander)

Bug Fixes
• M2 105mm Howitzer if destroyed becoming wreck during construction & Counter Barrage ability it doesn't work
• M7B1 Priest doesn't have vertical weapon animation
• QF 25-Pounder Howitzer if you cancel the Overwatch ability the ui radius stays forever
• QF 25-Pounder Howitzer firing Airburst shell instead of firing HE if British Officer targeted position with 'Victor Target' ability
• You can Self-Destruct the Glider if is on the air
• Volksgrenadiers doesn't have the 'Driver Disembark' ability when recrewed any vehicle
• Any faction you playing except Soviet if you capture any Soviet Tank they have 'Tank Ambush & Vehicle Crew Self Repair' abilities they should not exists
• Enemy infantry can't hit the Opel Blitz Truck if the Opel Blitz Truck has Garrisoned units
• If you paradrop Guards Airbourne the announced says 'Partisans have joined the fight.' instead 'Guards Troops Ready for action.'
• IS-2 Ace replace the Top Gunner Officer to Tank Crew because the Officer face was glitch
• When Pioneers or Royal Engineers hulldown a tank vehicle the tank can move in 7s
• Some abilities at vehicles when recharge the ability and unit decrew the vehicle the recharge disappeared

Update: 10 May @ 8:54am

Global
• All Radars increase the health 1200 > 2250 and now has 10 Fuel cost
• Remove the damage over time from the all flamethrower vehicles

Soviet
• Change the 'Promotion' commander ability to 'Rapid Conscription' commander ability
• New icon from the 'Move Quickly' commander ability
• 'Move Quickly' commander ability now can affect in combat and increase the duration time and Munition cost 20 > 30 and the capture speed has increased 13s > 10s
• Added 'Molotov Cocktail' ability from the Fresh Conscripts
• 'Deploy two T-34/76 Medium Tanks' commander ability increase the recharge time 70 > 90
• 'Order 227' commander ability increase the duration time 20s > 30s
• Rally Point reduced the health 9000 > 4500
• Vehicle Crew Self Repair ability doesn't close automatically when is in the combat in the custom vehicles, so now if they're in the combat the cannot repair only for this ability

British
• New Icon from 'Improved Command Vehicle' commander passive ability

Bug Fixes
• Black Prince can't be Hull Down
• When Jeep Headquarters Destroyed the dispatch ability doesn't recharge
• Extended Oorah commander passive ability can recharge when you press any buff commander ability
• Fresh Conscripts can't recapture the Forward Barracks

Update: 7 May @ 9:05am

Global
• Any custom commander dispatch ability it has fuel cost has been removed
• All Bunker bases has 'Self Destruct' ability
• The Population Level 3 upgrade now increases 25 > 50 it means you will have 200 Population Max
• The Supply Yard or Kampkraft Center Increases the build time 20 > 35
• If the Headquarters is destroyed the dispatch units and abilities on the commanders will be disabled
• Change the all the Artillery Guns, Emplacements & Defensive Buildings the resources cost
• All the Democharge change the cost to 50 Munition
• All Snipers now deals increased damage to Hero Units & Zombies
• All Hero Units production time reduced to 30s
• Medical Supplies upgrade change the resources cost Manpower 100 > 150 Munition 60 > 30
• All Sprint abilities are free to use

Soviet
• B-4 203mm Howitzer change the Fuel cost 50 > 75
• The Heroic Charge ability has been rebalanced

Wehrmacht
• Added new upgrade 'Ambush Camouflage'
• Tiger (Schultz) increased accuracy & Armor Upgrade the armor has been removed now increases only health
• Tiger (205) at the 12 veterancy the horizontal speed weapon to work must not moving
• Leutnant the upgrade STG-44 has reduced cost Munition 60 > 30
• Replace the Stun Grenade Panzergrenadiers > Assault Grenadiers
• Removed the 'Casualty Interrogation' Passive ability
• Panzergrenadiers the 'Support Package' upgrade increases Munition cost 20 > 30

US Forces
• Armor Company commander the 'M4 Sherman Calliope' dispatch ability now change to passive ability
• M2 105mm Howitzer Counter Barrage reduced number firing 10 > 8
• Added Fire Up ability from the Rangers and Paratroopers
• The Fire Up ability has been rebalanced. When the ability ends increases reload & cooldown by +50% for 10s and Added new Exausted icon
• The Heroic Charge ability has been rebalanced
• Supply Drop commander ability recharge time has increases 90s > 120s

OKW
• Top Secret change the Manpower cost 160 > 200

British
• Black Prince is now from the Royal Engineers Support commander
• Changed the model from the Mortar Nest pit
• Sherman Firefly Ace the 'Armor Piercing Rounds' ability increases the munition cost 25 > 30
• Removed the 'Recover Wreck' passive commander
• Removed the 'Creeping Barrage' veteran ability from the M7B1 Priest, Sexton & QF 25-Pounder Howitzer and change 1 veterancy to 'Counter Barrage' veteran ability
• 3-inch Mortar Emplacement now cost 50 Fuel to construct

Bug Fixes
• Panzergrenadiers the Smoke Grenade was need Command Points
• Michael Wittmann when 'Evasive Action' toggle ability is activeted the Repair and Panzerfaust abiiliry are not disabled
• Tank Crews can't repairing light vehicles
• Armored Car Glider Insertion doesn't have deploy AEC Mk. III 75mm Armored Car if you have swap to infantry from the Field Support
• British Population Level can only upgrading once
• QF 17-Pounder AT Gun the 'Fire Flare' ability was the wrong position
• Fixed the Creeping Barrage animation from the QF 25 Pounder Howitzer
• M2 105mm Howitzer has crew members during construction
• Ania the 'Kill the Weak' ability doesn't shoots the Hero unit

Update: 23 Apr @ 8:12am

Global
• Rebalance the AOE distances and damages for all the weapons in the game (Vehicles, Artilleries etc.)

Wehrmacht
• Tiger Ace '205' need to unlock the 'Panzer Authorization' upgrade

Bug Fixes
• 'Stuka Strafing Run' ability it didn't shoot on the ground
• Concrete Bunker when MG42 HMG Team going inside the Concrete Bunker will get free another MG42 HMG

Update: 20 Apr @ 2:43pm

British
• SAS Squad now the 'Heroic Change' ability is free
• Mortar Nest now reduced cost Manpower 240 > 200 and add 20 Fuel cost

Bug Fixes
• AI doesn't construct any building productions
• SAS Squad 'Heroic Charge' ability didn't work
• Sherman Firefly Ace when select jeep ability page from the Headquarters the Sherman Firefly Ace will be gone
• The AI Raketenwerfer 43 AT Launcher it doesn't retreating

Update: 18 Apr @ 8:18am

Global
• Custom Commanders command points has changed (3 CP for Passive, 6 CP for Dispatch Units, 8 CP for Artillery Barrage, and 10 CP for Super Abilities)
• Balanced the resources from Building Productions and Battle Phase upgrades
• Removed All Engineers to build Production Buildings to build is from the Headquarters like from CoH3
• Radar reduced construction time 60 > 20
• Tank Crews are good repairing vehicle but are not good repairing structure or bridge
• Trench don't need 'Defensive Structures' upgrade to unlock (Only for All Engineers)

Soviet
• New icons from the T-60 Light Tank
• Ania to unlock need 'Conscript Grenade Package' upgrade also change at 4 veterancy the armor reduced 0,4 > 0,04
• Repair Station change the upgrade Battle Phase 2 > 1
• T-34/85 Red Banner remove the cost Fuel and increases the cost Manpower 500 > 1000
• Artillery Guns or Machine Gun Nest they don't need to unlock the 'Defensive Structure' upgrade

Axis
• SdKfz 222 Scout Car and Sd.Kfz. 221 Scout Car the 'Reinforced Armor' upgrade reduced cost Munition 45 > 20

Wehrmacht
• MG42 HMG moved to the Infanterie Kompanie
• Knight Cross reduced time spawn 75 > 30 and health increases 120 > 140
• Grenadiers or Osttruppen Squad to build Bunker need upgrade the 'Defensive Structures'
• Tiger Ace 'Captain Shultz' reduced Munition cost 100 > 60

US Forces
• Rapid Response passive commander now only decreases time for all the infantry
• M5 Halftrack and M15A1 AA Halftrack moved to the Weapon Support Center
• Riflemen can build Barbed Wire Fence and for build Mines and Fighting Position need the 'Defensive Operations' commander ability is from the 'Infantry Company' commander

OKW
• Maximillian Voss moved to the Battlegroup Headquarters and to unlock need the 'Anti-Tank Grenade' upgrade
• Sd.Kfz. 221 Scout Car remove the increases health and armor from the 'FuG 12 Radio Set' upgrade
• Removed Medic Squad from the Headquarters only will be in Opel Blitz Cargo Ambulance Truck
• Anti-Tank Grenade increases resources Fuel 10 > 15
• Change the Production Buildings Taskbar Radar > Kampkraft Center
• Removed the Belgian Gate

British
• Infantry can die from Cow gas when is zero health
• Sherman Firefly Ace increases the population 10 > 18

Bug Fixes
• Osttruppen from the 'Relief Infantry' ability has the old veterancy texts
• AI can spawn Opel Blitz Cargo Ambulance Truck
• AI KV-8 doesn't change to 45mm weapon when see enemy vehicle
• IS-2 Ace when select any ability page from the Radar IS-2 Ace dispatch ability will gone
• Ania the 5 Veterancy cooldown weapon didn't work
• Top Secret Structure didn't have the Aid Station icon upgrade

Update: 18 Apr @ 8:07am

Update: 9 Apr @ 1:30pm

Global
• Barrels when exploded can damage the infantry if they are too close
• The Heavy Vehicles has changes to 21 population, for Ace Tanks to 24 population, and for Super Heavy Tanks and Pershing Ace to 26 population
• Grenades the damage has been reduced in far distance
• base defenses bunkers the damage has been decreased by a lot, so they can't now destroying everything in the first sight

Soviet
• New unit Pozharsky when the IS-2 Ace was destroyed and you can put inside Pozharsky in IS-2 to become Ace again
• The KV-2 Artillery Barrage reduced munitions 75 > 60 and Tank Commander ability increases the munitions to 20

OKW
• New portrait from the Spawned Zombies when gets 10 Wounded
• Panzergrenadiers Tank Hunter and Panzergrenadiers when has drop the Panzerschreck you must pay 50 munitions to get it back again
• Top Secret to deploy medics should upgrade the Aid Station but can only upgrade once but now it doesn't has construction limits

Bug Fixes
• Fixed can't repair the Bunker Bases
• Ania can die instant by the enemy sniper
• Soviet Vehicle Crew Squad can pickup 4 weapons
• Captain Mackay spawned in entry point instead in Building Production
• Stormtroopers when a member squad who has equip with Panzerschreck and dies the Panzerschreck never comes back
• Combat Engineers can have 4 weapon slots
• Soviet Supply Yard when destroyed the fire effect will be stay forever (known Bug: Only fire effect will be stay forever when you press 'Self Destruct' during construction)
• Vehicles can't crush the Belgian Gate and Road Block during construction
• MG34 HMG didn't have the 'Phosphorus Rounds' ability
• SdKfz 251/17 Flak Half-track can't destroy any aircraft
• Opel Blitz Cargo Ambulance Truck can reinforce units in the enemy territory
• Jagdpanzer IV can Transfer Order when Toggled the Cautious Movement ability
• Sturmtiger Nahvw grenade didn't have the correct damage
• Henschel Combat Air Patrol commander ability has the incorrect ui reticule radius
• Horse Sprint ability in the description says duration 20s but when active the duration is 15s

Update: 3 Apr @ 12:49pm

Wehrmacht
• (2) Pioneers can pick up only 1 slot weapon
• Stomtroopers the upgrade 2x Sturmgewehr 44 'Assault Rifles' Reduced by 100 > 60
• Added Tank Commander Spotter from the 5 Veteran Tiger Ace
• Updated the minimap icon from Elefant Tank Destroyer triangle to rhombus

Bug Fixes
• KV-2 Doesn't have rotation turret animation
• Blitzkrieg Assault when you activeted from the portrait icon has 3 ui modifier icons

Update: 2 Apr @ 9:15am

Global
• All Vehicles accuracy and target sizes have changed
• Any vehicle it has Recon or Scope ability or upgrade the sight radius will increases by 30% / Spotting Scopes upgrade by 50% / Focused Sight ability by 100%
• Flare reduced munition 40 > 20
• Reduced speed from Heavy Tanks
• Population Upgrade and dispatch Weapon Supply Truck and Ace units moved to the Supply Yard/Kampcraft Center (But not for British)
• All autocannons flaks+bofors the AOE damages far-mid-near has been reduced


Soviet
• Added Scout new unit
• KV-2 Ace has been remove for balance reason
• M1910 HMG moved to the Barracks
• Added 'OF-471 Fragmentation Shell' ability from IS-2 Ace and top gunner upgrade
• Change the Population 21 > 26 from the IS-2 Heavy Tank
• Change the Move Quicky commander ability munition 15 > 20 and recharge time 20 > 40
• Added 'Tank Ambush' ability from KV-8, ISU-152, KV-2, IS-2 Ace
• Added 'Vehicle Crew Self Repair' ability from IS-2 Ace
• Added 'Artillery Barrage' & 'Tank Commander' ability from KV-2 and removed the 'Firing Position! & Inspire' ability

Wehrmacht
• Added Improve Sight Radius from Tiger Ace when is not in combat

US Forces
• Removed improve accuracy from Tank Commander upgrade

OKW
• Group Zeal has change Increase Health to take less damage when they group together

British
• Added Level Production upgrades from the Radar

Bug Fixes
• Bunker Bases can destroy instant by large explosion
• The Order 227 ability had incorrect description
• You can Transfer Order a Soviet tank while has 'Tank Ambush' ability activeted
• Churchill V and KV-2 pressing the 'Artillery Barrage' ability when you press Stop or Move before first shots the ability starting to recharge