Company of Heroes 2

Company of Heroes 2

NHC2 Mod
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Update: 26 Mar @ 10:00am

Global
• The Heavy Tanks have increased the damage like the Tiger and Pershing vehicle
• Added Description for the Horse

Axis
• The Horse 'Self-Destruct' ability change the seconds 4 > 3 to explode and change the damage same as Goliath damage

Soviet
• New ability 'Tank Ambush' to unlocked is from the Tankoviy Battalion Command

Bug Fixes
• Conscripts and Penal Squads the 'Rudimentary Repair' ability needs 5 Command Points
• Some weapons didn't had the correct damage

Update: 25 Mar @ 9:37am

Global
• Added all factions now can spawn Tank Crew at Tier 1
• All the ambient bulidings increases the durability
• The smallest ambient buildings can't be upgrading Forward Barracks anymore

Soviet
• Removed the M4C Sherman
• T-34 Ramming ability now has the correct damage

Wehrmacht
• Tank Crew can't exit Panzer Command anymore
• Tank Crew Tiger Ace 205 now named Michael Wittmann

British
• Vicker HMG removed the penetration from Veterancy 2 and change the ability Take Aim to Defensive Set-up
• Royal Engineers removed the Destroy Cover ability (It doesn't not have any space slot)

Bug Fixes
• Natchjager can instant kill the hero unit
• IS-2 Fragmentation didn't have the correct damage
• Some Commanders Aircraft ability didn't have the correct damage
• Soviet commander ability Air to Cover was only work for your territory
• OKW Kampkraft Center has the ui range but didn't have hmg turret
• OKW Tanks when you upgraded the Tank Commander you can also upgrading the top gunner
• ZIS-6 Transport Truck has the wrong crew driver model and also removed the ability 'Vehicle Crew Self Repair'
• ISU-152 when the top gunner is killed the gunner still firing
• Black Prince at the right hull weapon was enable without when gained 1 veterancy
• OKW doesn't have 7.5cm le.IG 18 Infantry Support Gun to construct
• Light Vehicles can't crush the British Tank Trap during construction
• When the bridge is repaired the bridge is going to in your team
• SWS Trucks was need 100 manpower to corvert
• If you play any factions but not playing the British and captured the British HMG he has ability 'Withdraw to Officer Position' only British has this
• Hero units cannot die in large explosions

Update: 16 Mar @ 9:47am

Bug Fixes

• HMG fire mode has changed, now it reduces the burst duration by -60% & weapon suppression by -50% but increases the accuracy by +40%
• Αdded some new portraits
• The ACE & Commander vehicles no longer can be abandon by the ability

Soviet

• the Petlyakov Pe-8 didn't had the correct damages
• Added new ability repair for the vehicles, it repairs the vehicle without duration time but if the vehicle is on the combat state it cancel the repair automatically (so be careful where you using it)

Update: 15 Mar @ 8:28am

NHC2 1.2 Version

---Mod Changes---
• Now all the heavy & ACE vehicles are locked you need an upgrade to unlock them
• The Manpower from the Points are increased 3 > 8
• New Upgrades for all the Factions to decrease the Manpower UPKeep ( it means if this unit has 10 Population it decreases your manpower by 50%, 10 X 1.5 = 15 - 270 = 255 Manpower. if you upgrade it to (Level 2) every 10 Population decreases your Manpower by 10 and it has (Level 3) to Increase your Manpower by 20%) More Units more fun
• All Flamethrowers & Dot fires are have new damages (The old one has too Overpowered)
• Demo charges & Goliath or any super High explosive shells destroys the bridges in two explosions (only SturmTiger & Stuka One shots the bridges)
• The "battle phase" has changed Resources Costs and the Base Buildings
• New Balance damage and Accuracy for the Anti-tank Rifles like the Boys rifle, can not longer hit the infantry's easy at Long-Mid range
• ΑΙ no longer spawns Jeeps

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AXIS
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• Added the "kampkraft center"
• the "Defensive bombardment" now fires more mortar rounds
• V1-Rocket now destroys everything in one shot in all AOE Distases except the heavy vehicles

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American
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• Added the "Supply yard" (you can upgrade things, for example you can make your HQ a repair station)

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British
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• The Piat Upgrade for the Sappers has decreased 120 > 60 Munitions
• Now your Trucks can share the Resources to your allies if they are Set Up in the territory (The Supply Upgrade still doesn't not share Resources to the allies)
• Removed the M10 Vehicle
• Added New ability for all the Churchill vehicles, instead repair the engine automatically in the veterancy 3 it moved to the veterancy 1 it's available earlier but it has 2 min recharge without any cost

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OKW
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• New Base HQ Buildings now the SWS are not HQ Buildings any more insted you can have 2 SWS limit in the field (!WARNING! you need the PanzerGrenadiers to Build your Base, Like in Coh1)
• Added Ghost Squads
• SturmTiger increased the damage and now destroys the bridge in shot, because he has too much damage the reload time has increased to 40 > 60 (Vet 3) -20 seconds recharge

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Bug Fix
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• the panzerfaust & all the anti-tank grenades & bazookas target abilities only the near range has 100% Accuracy to hit the target moving or not, the Far-Mid Distances has 25% to Miss, the scatter has change it to 0 and the Projectile now it goes only to the target and behind (the Projectile doesn't hit the ground from the front of the enemy any more it goes behind or on top of the target, the 25% to Miss means the Projectile does not follow the target like a magnet)
• Overwatch Ability doesn't not worked properly
• Tiger ACE emergency repair ability didn't had the correct repair rate

Update: 24 Feb @ 1:23pm

Small Changes
- Some Rifles didn't had the new damage
- Knight Cross Removed the 30% Damage on the Vet 3
- All Vehicles coaxial have 8 damage & the MG42 and top gunners have 12 damage or 14 for the American Vehicles

Update: 23 Feb @ 2:13pm

New Update
The mod is fully release, added more units, upgrades, abilities & all the factions are playable, too many bug fixes, new damages and many more, but i'm not going to write everything here because it's like writing a book, also if you already had played the mod on the beta version all the hero units have changed.

Update: 25 Oct, 2024 @ 7:49am

some bug fixes

Update: 24 Oct, 2024 @ 12:26pm